Что изменилось
Update 4.9.0
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Добавлены новые Snowsoul Weapons (уровень 85), враги Party Champion между Elite и Boss, новые достижения в Nix и улучшения сложности контента.
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Throne and Liberty update 4.9.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on August 26 and last approximately 3 hours.
Update Content
- Added Snowsoul Weapons, a new equipment tier above Ascended Archboss Weapons, including crafting recipes that upgrade Ascended Talandre Archboss Weapons.
- Added Party Champions, a new enemy grade between Elite and Boss.
- Added new Nix Achievements and removed Achievements that can no longer be completed.
Snowsoul Weapons
- Added Snowsoul Weapons, a new weapon tier that upgrades Ascended Talandre Archboss Weapons to Item Level 85.
- Snowsoul Weapons can be crafted using an owned Ascended Archboss Weapon and new upgrade materials.
- Added Thunderstruck Snow Flower and Thunderstruck Giant Tree Branch, obtainable from Ascended Deluzhnoa and Ascended Giant Cordy respectively.
- Thunderstruck materials can be exchanged for one another through crafting at a 2:1 ratio:
- 2 Thunderstruck Snow Flowers convert to 1 Thunderstruck Giant Tree Branch
- 2 Thunderstruck Giant Tree Branches convert to 1 Thunderstruck Snow Flower
Added Snowsoul Weapon crafting recipes that require the corresponding Skill Core. Snowsoul Weapons crafted using Skill Cores will not have a Potential Ability applied.
Party Champion Grade Enemies
- Added Party Champions, a new monster grade between Elite and Boss.
- Boss-related stats are applied to Party Champion enemies.
- Some Elite monsters that appear during events have been changed to Party Champions.
Nix Achievements
- Added new Achievements that can be completed in Nix.
- Surging Snowstorm: Destroy 100 Snowwind Stones in the Warmth to the Nest Field Event.
- Rebel with a Cause: Fight 10 times without empathizing in the Omniscient Monster's Point of View Field Event.
- Single-minded: Complete the Primal Trial Field Event with only 1 type of skill acquired.
- All Mine!: Complete the Ice Survival Field Event alone without a party.
- Swift Sweeper: Hunt all enemies on every floor of Tumgir Hollow and defeat Quente, Executor of the Seal.
- Grounded Twinkling Stars: Unlock all the Star Beacons and the Border Zone Waypoint in Nix.
- Towering Above the Tower: Obtain the Collection Codex at the top of Shemir's Tower.
- Flying Cat: Find and feed the stowaway cat on the Aetherion.
- Hand in Hand: Speak one-on-one with characters of species rarely seen outside the Border Zone.
- Not an Unmanned Restaurant: Read the message from the chef searching for a dragon's breath in the Border Zone.
Removed the following Achievements because they can no longer be completed after the Nix Field Event improvements:
- Overcoming Phobias: Reach the Final Stage in the Field Event: Frozen Moment.
- Challenge Is Not Optional: Complete the Flood Chamber in the Field Event: Hall of Repentance.
- 5 Minutes That Felt Like 5 Seconds: Do not die for 5min in the Field Event: The Transcendent Primal Trial.
- Answering the Call: Summon Roen in the Field Event: The Candle That Melts Eternity.
- A Place I Somehow Wandered Into: Complete Field Event Scarlet Dream: Illusion of Remnants.
Nix Content Improvements
- Improved layout and reduced difficulty in Remnants of Nix, Tumgir Vault, and Nix Field Events.
- Improved Escape Port activation rules, Emergency Escape Devices, and the appearance method for boss Masarax in Remnants of Nix.
- Improved convenience in Tumgir Vault, reduced major interaction times, and lowered combat difficulty by floor.
- Reduced Field Event requirements and stages, and revised participant limits and rules for instanced events.
Remnants of Nix
- Changed how High-Risk and Danger Zones are selected:
- At the start of a session, 2 of 3 High-Risk Zones and 3 of 4 Danger Zones are selected at random.
- Adjusted monster balance and rewards in areas that are not selected as High-Risk or Danger Zones.
- Changed the icons that identify High-Risk or Danger Zones.
Escape Ports now activate in stages:
- Three Escape Ports activate after 5, 12, and 19 minutes have elapsed from the start of the session.
- Each activated Escape Port is randomly assigned a duration of 3, 5, or 7 minutes.
- The final remaining Escape Port activates after 26 minutes and remains active for 3 minutes.
Emergency Escape Devices:
- Each zone now contains an Emergency Escape Device at only one Escape Port.
- Escape Ports containing an Emergency Escape Device are fixed and can be identified on the World Map.
- Emergency Escape Devices can be found at Escape Ports located near Nixberry River, Altar of Corruption, Blacksword Shore, Arkeum Fortress, and Mirror Lake of Eternity.
Improved Party Champion appearance and tracking:
- Some Elite monsters that appear during events have been changed to Party Champions.
- Party Champions now appear 10 to 20 minutes after the session begins.
- Each Party Champion can appear at a wider variety of locations.
- Added notification messages when Party Champions appear and are defeated.
- Party Champion defeat status can now be viewed in the Remnants of Nix tracker.
Changed how boss Masarax appears:
- Masarax now has a 30% chance to appear 15 minutes after a session begins.
- Masarax now spawns at a fixed location.
- Increased Masarax rewards and reduced encounter difficulty.
- Fixed an issue causing Masarax to not respond when attacked from certain distances.
The Leave button can no longer be used to exit the area during combat.
Changed how Shemir's Armillary Sphere is used:
- Its location is now fixed and displayed on the World Map.
- Defeating the nearby Pickpocket Golden Goblin grants the Armillary Sphere Wedge effect, allowing interaction with Shemir's Armillary Sphere while the effect is active.
Tumgir Vault
- Improved hunting and movement convenience:
- Monsters now pursue players over a greater distance.
- Added more pipes to wide areas on Floors 1, 3, and 5 to allow for better grouping.
- Added additional traversal options across multiple floors, including new passages, expanded pathways, and improved movement routes.
Reduced interaction and progression times:
- Reduced chest interaction time by 30% and removed the associated camera zoom effect.
- Reduced Skill Core acquisition time by 50%.
- Reduced elevator sequence time by 40%.
Reduced combat difficulty on several floors:
- Removed the Frost effect from Eternal Snebling attacks on Floor 1.
- Removed Airborne and Knockback effects from Forgotten Golem Scouts on Floor 2.
- Removed the Bind effect from Forgotten Golem Commanders on Floor 2.
- Reduced Crowd Control skills used by Corrupted Ancient enemies on Floor 3.
- Removed Crowd Control effects from basic attacks used by Colossus Ruins enemies on Floor 4.
- Adjusted the placement of Fallen Giant Magic Soldiers and Combat Soldiers on Floor 5 to create a more even distribution.
Fixed an issue where players could occasionally fall below the elevator while using it.
Oath of Nails and Sparks
- Removed the Oath of Nails and Sparks Field Event from Nix.
- Shemir's Armillary Sphere placed in each zone can now be used at all times.
- Added a Shemir's Armillary Sphere to Tumgir Hollow.
Tumgir Hollow
- Purify the Corruption: Simplified event completion requirements. The event now completes after collecting Water Energy and Wind Energy, then speaking with the Hunter.
- Reduced the Water Energy requirement from 15 to 10.
- Reduced geyser reactivation time by 60%.
Magic Orb Recovery Operation, formerly Akidu Infiltration Operation: Renamed Akidu Infiltration Operation to Magic Orb Recovery Operation and updated the event description.
- Simplified event completion requirements. The event now completes after defeating the target enemies, obtaining the Orb, then speaking with the Resistance Member.
- Increased the number of Frigid Fortress Blades and Frigid Fortress Healers that appear during the event.
- Removed Crowd Control effects from certain attacks used by Frigid Fortress Blades.
- Added additional Pitons near the Resistance Member's location.
Hall of Repentance: Players within the event area are now automatically moved to the combat starting point when each floor begins.
- Reduced the number of Floor 1 combat waves from 2 to 1.
- Removed Spore Poison from Floor 2.
- Added periodic Fire and Wind mechanics to Floor 2.
- Updated Fire zones to appear in varying locations and removed their ability to inflict Stun.
- Added a visual indicator when a wave is completed, signaling that players can proceed to the next floor.
- Removed the additional challenge step previously required on Floor 3.
Entropic Tundra
- Ice Survival
- Fixed an issue where collecting Coin Pouches did not increase the event score.
- Players who fall into the sea are now returned to the starting location.
- Fixed an issue where rewards could not be obtained after dying during the event.
- Fixed an issue where Coin Pouches collected on the ice on Floor 4 were not properly counted.
Spectral Image
- Increased the spawn rate of Lingering Souls.
- Nearby monsters are now hidden while taking photographs.
- Players are now immune to Crowd Control effects while taking photographs.
Removed the Cooking and Repair Favors for Pirates events.
Ice Lake Predator
- Catching a fish now causes 3 random monsters to appear instead of just 1.
- Fixed an issue where repeatedly pressing the interaction button canceled the transformation.
- Clarified the event description.
Ritual of Frost
- Fixed an issue where Frost Curses could occasionally fail to be delivered to magic circles.
- Reduced the number of Frost Curses required for each magic circle from 29 to 9.
- Reduced the strength of Curse-Condensed Demonhoof Shaman.
- Adjusted the combat behavior of Curse-Condensed Demonhoof Shaman.
- Expanded the event area to reduce cases where players unintentionally left the event while fighting to obtain Frost Curses.
Frozen Moment
- Reduced the event from 3 waves to 2 waves.
- Increased the required survival time per wave from 45 seconds to 60 seconds.
- Attacks now periodically target player locations near the outer edge of the arena.
- Fixed an issue where Ice Orbs could occasionally become invisible.
- Fixed an issue where players could become Frozen without directly contacting an Ice Orb.
Legendary Unicorn Nazca
- Fixed an issue occasionally causing players to not be sent airborne during the event.
Scarlet Dream
- Reduced the maximum number of participants from 6 to 3.
- Reduced some event stages to shorten the required play time.
Warmth to the Nest
- Increased the number of nests placed in the event area.
Heart of Rime
- Reduced Manastone interaction time.
Great Amitoi Outbreak
- Reduced the waiting time before each round begins.
For the Departed
- Speaking with Imu now immediately grants Full Moon Spell.
- Braziers can now be used only while Full Moon Spell is active.
Operation Slay the Frost Crone
- Removed the iron cages and ice walls.
- Changed the Frost Crone's Mana-draining ground attack at the altar into a damaging attack.
- Clarified the event guide text.
- Adjusted the ratio of placed monsters.
The Candle That Melts Eternity
- Adjusted terrain in parts of the Scar of Sacrifice, changing the path that enemies follow.
- Moved the Field Event start location.
- Increased the amount of Spirit Energy granted when starting the event.
- Changed the monster composition in each wave and removed the additional stage.
- All Skills can now be used while the Dash buff is active.
The Primal Trial
- Reduced the maximum number of participants from 6 to 3.
- Player skills can now be used during the event.
- Reduced the number of enemies required to complete objectives.
- Removed the bonus stage that could previously be entered after completing the event.
- Removed collision from enemies during the event.
- Fixed an issue where monsters could occasionally stop attacking and turn away from players.
- Increased the effectiveness of event items.
- Players who die can no longer join an event already in progress.
Other Field Event Improvements
- Reduced the maximum number of participants in Hall of Repentance, Frozen Moment, and Tumgir's Distorted Madness from 6 to 3.
- Increased the maximum number of participants in The Stockhouse Duel from 2 to 3.
- Events can now be started by interacting with the Clockwork of Beginnings.
- Players who die during Tumgir's Distorted Madness, Hall of Repentance, or The Stockhouse Duel can no longer continue the event after reviving.
- Completing an event objective now grants an Epic Shemir's Blessing Chest.
- The Leave button can no longer be used to exit the area during combat.
Weapon Skill Balance and Fixes
- Adjusted skill damage and Potential Abilities for all weapons.
- Fixed various Skill Core issues and clarified unnecessary or incorrect tooltip descriptions.
Greatsword
- Precision Dash Specialization 5 \[Charge Damage Increase]: Added an effect extending the window Precision Dash can be reused in from 3s to 5s.
- Skill Core: Rear Strike: Fixed an issue where the effect did not activate while using Ascending Slash's Specialization 1 \[Charging Slash].
- Corrected the tooltip from All Species Damage to All Species Bonus Damage.
Potential Ability \[Indomitable Armor Enchant]: Reworked the effect so that Indomitable Armor now gains +5% activation chance, +10% increased Melee, Ranged, and Magic Defense, and +1 maximum stack.
Daggers
- Potential Ability \[Inject Venom Enchant]: Changed the effect to increase the final attack damage of the Inject Venom chain skill by 150%, replacing the previous 200% chain skill damage amplification effect.
- Potential Ability \[Vampiric Strike Enchant]: Reduced Vampiric Strike damage amplification from 150% to 100%.
- Potential Ability \[Murderous Energy Enchant]: Added more specific details of the effect within the Potential Ability description. During the day, Poison and Thundercloud duration is increased by up to 45% and Poison damage is increased up to 16%. At night, Poison damage is increased up to 48%.
Longbow
- Purifying Touch: Fixed an issue where Purifying Touch could not remove the Fear effect from Winter Storm Wand \[Dragon's Intimidation].
- Skill Core: Eye of Ventius: Corrected the Skill Core description from "dealing damage up to 3 times" to "dealing damage 3 to 6 times" and to make it clear that only damage dealt by Eye of Ventius is reduced in PvP.
Crossbow
- Skill Core: Blade Storm: Fixed an issue where the additional projectile effect did not activate from Blade Storm damage.
Staff
- Ice Spear Specialization 1 \[Ice Spear Bombardment] / Rare Tactics Mastery Effect \[Heat Fusion]: Fixed an issue where the target's Block Chance was ignored when attacking from the front or side.
- Icebound Tomb Specialization 3 \[Icy Mire]: Added the Melee, Ranged, and Magic Evasion reduction to the CC description.
- Elemental Awakening: Corrected the element acquisition description from "Elements do not accumulate" to "Elements of that attribute do not accumulate".
Wand
- Fountain of Life: Changed the height range of the effect from -1m to 3m to -3.5m to 3.5m.
- Potential Ability \[Devotion and Emptiness Enchant]: Removed unnecessary text from the description.
- Cooldown reductions for Healing and Curse skills are unchanged by Devotion and Emptiness Enchant.
Skill Core: Nightmare Melody: Fixed an issue where Curse Explosion did not apply.
Swift Healing: Fixed an issue causing the skill description to not appear when Specialization 2 \[Consecutive Use] was active.
Spear
- Defense Skill \[Patient Block]: When blocking a Fury Attack with a stationary Defense Skill, counterattacks against targets within Attack Range can now activate up to 5 times. Previously, the number of counterattacks was unlimited.
- Abyssal Cleave Specialization 1 \[Ascending Cleave]: Changed the midair attack area to extend the full Attack Range, with a width equal to 50% of Attack Range.
- Potential Ability \[Rising Slash Enchant]: Reduced Burst Damage amplification based on Weaken: Burst, Ignite, and Shock stacks from 40% to 30%.
- Skill Core: Night of Thunderstorms: Fixed an issue where the Lightning effect accumulated when defeating enemies with Flame Javelin or Spear while Night of Thunderstorms was equipped.
Orb
- Skill Core: Purifying Star: Fixed an issue where Purifying Star could not remove the Fear effect from Winter Storm Wand \[Dragon's Intimidation].
- Skill Core: Star of Rest: Fixed an issue where Star of Rest did not apply to Healing Star while Star Destroyer Specialization 4 \[Additional Effect] was active.
- Stellar Dash: Reduced Monster Damage Amplification at all levels.
- At Heroic Lv. 5, Monster Damage Amplification decreased from 100% to 60%.
Starlight Rush Specialization 1 \[Damage Amplification]: Reduced Damage Amplification from 8% to 6%.
Summon Constellation Specialization 1 \[Milky Way]: Reduced Monster Damage Amplification at all levels.
- At Heroic Lv. 5, Monster Damage Amplification decreased from 60% to 35%.
Gauntlets
- Incapacitate: Fixed an issue where Stun had a chance to apply at 5 Overwhelm stacks instead of 3 stacks.
- Short Jab Specialization 4 \[Chain Skill]: Fixed an issue where movement inputs did not function when Bloodstorm and Blood Talon were entered consecutively.
Items
- Bulwark of Invulnerability \[Devastating Chain]: Reduced the number of additional enemies affected by Chain Hook from 3 to 1.
- Scale Lord's Massacre Sword \[Wall of Bitter Cold]: Fixed an issue where Buff Duration did not affect the counterattack duration while Wall of Bitter Cold was active.
- Fixed an issue where the Frost effect icon displayed an incorrect stack count when Frost was applied through counterattack damage.
Stone Grave Cutting Daggers \[Thunder Call]: When the skill hits a monster, it now removes 5 Weaken: Thundercloud stacks and deals damage equal to 700% of Base Damage. Previously, it removed 3 stacks and dealt damage equal to 400% of Base Damage.
Deluzhnoa's Arc of Frozen Death \[Deluzhnoa's Cold] / Deluzhnoa's Bow of Frigid Frost \[Enraged Deluzhnoa's Cold]: A notification is now displayed when the skill effect is resisted.
Frozen Inferno Longbow / Frost Comet Longbow \[Purifying Cry]: Updated the description to clarify that CC effects are removed in the same manner as Purifying Touch.
- Effects are removed in the following order: action-disabling effects, movement-disabling effects, Weaken effects, Shield Health Reduction, and Healing Received Reduction.
- Purifying a Weaken effect removes up to 20 stacks.
Endless Winter's Lightning Staff \[Elemental Fusion]: Removed the cooldown from Special Skills, allowing them to be used immediately when their activation conditions are met.
Deluzhnoa's Ancient Petrified Staff \[Deluzhnoa's Hail] / Deluzhnoa's Staff of Frozen Flames \[Enraged Deluzhnoa's Hail]: Corrected the displayed casting area from 4m to 5m.
Coldblooded Commander Magic Staff \[Icebound Spike]: Added Icebound Tomb's Movement Speed reduction effect and enabled the effects of Icebound Tomb Specializations 2 and 3.
- Updated the description to clarify that the effect cannot be used with Icebound Tomb Specialization 1.
Winter Storm Wand \[Dragon's Intimidation]: Changed the height range of the effect from -1m to 3m to -3.5m to 3.5m.
