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Update 4.3.0
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Добавлен новый режим Seal Battle на 12v12 с механикой транспорта реликвий, начался сезон 2 Battlegrounds, добавлены Frostbreath Cave в Dimensional Trials и 4 новых гильдейских рейда, множество…
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Throne and Liberty update 4.3.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on July 15 and last approximately 3 hours.
Update Content
- A new Battlegrounds mode, "Seal Battle: Frostbite Fortress," has been added, and Battlegrounds Regular Season 2 begins.
- A new Battlegrounds mode with relic transport and sealing mechanics has been added, and different Battlegrounds will be active depending on the day of the week.
- Frostbreath Cave has been added to Dimensional Trials, and 4 new Guild Raids have been unlocked.
- Additional rewards can be earned when playing Co-Op Dungeons and Raids with New/Returning characters.
Seal Battle
- A new 12 vs 12 matchmade Battlegrounds mode.
- The objective is to transport relics to the enemy team's altar and seal them.
- The first team to seal relics 2 times wins.
- The base match time is 10 minutes; if no winner is determined, a 5-minute overtime period begins.
- 2 new Disruptors have been added:
- Air Raid: Appears with a certain probability when a relic is obtained.
- Blitz: Appears near the center of the Battleground at regular intervals after the round starts.
New Achievements for Seal Battle: "Frostbite Fortress" have been added.
New Battlegrounds Season
- With the addition of the new Battleground "Frostbite Fortress," Regular Season 1 has ended and Regular Season 2 begins.
- In Season 2, the Battleground mode changes depending on the day of the week.
- Sunday - Tuesday: Conquest (Giant's City / Floating Elf Garden)
- Wednesday - Saturday: Seal Battle (Frostbite Fortress)
A game rules guide has been added in the Battlegrounds menu so players can review the rules of each mode.
Dimensional Trials
- Frostbreath Cave has been added to Dimensional Trials.
New Guild Raids
- Ascended Daigon
- Ascended Leviathan
- Ascended Pakilo Naru
- Ascended Manticus
- Available upon reaching Guild Level 30.
New/Returning Character Co-Play Rewards
- Additional rewards are provided when completing Co-Op Dungeons and Raids with New/Returning characters and claiming rewards.
- Additional rewards can be obtained from the chest that appears after defeating the boss.
New Co-Op Dungeon Achievements
- Achievements for Temple of Slaughter and Frostbreath Cave have been added.
Balance Changes
- Skill mechanics have been adjusted to prevent excessive damage accumulation and shield stacking, and Heavy Attack and Bonus Damage values have been adjusted per weapon.
- A new "Weaken: Shock" effect has been added to the Spear, and Gauntlets' Eclipse of Blood now gains additional Bonus Damage and Damage Reduction per skill level.
- Skill Core effects from previous Heroic armor and accessories have been incorporated into equipment options.
Greatsword
- Precision Dash Specialization 5 \[Charged Damage Increase]
- Effect now only applies the damage increase in PvE
Death Blow Specialization 2 \[Cooldown Reduction]
- Fixed an issue where the effect would activate even without the Specialization being active.
Death Blow Specialization 3 \[Damage Increase]
- Fixed an issue where the damage amplification effect was not applying to some Collision: Knockdown effects.
Suppressing Strike
- Heavy Attack Damage that increases when Stun, Bind, or Collision is applied to a target has been reduced from 28% to 14% at Heroic Level 5.
Sword and Shield
- Skill Core: Roaring Shackles
- Effect now applies when using the Weaken: Taunt effect from Provoking Roar or Roar of Rage and has a 3 second reactivation cooldown.
Skill Core: Victory Strike
- 5% damage amplification effect for A Shot at Victory, Annihilation Blade, and Earth Strike has been added.
Controlling Rake, Controlling Rake Specialization 1 \[Grasping Hook]
- Fixed an issue where skill use range was abnormally applied at Heroic Level 1 and above.
Daggers
- Inject Venom
- The additional use skill of Inject Venom no longer consumes Weaken: Thunderclouds stacks, and Critical Damage no longer increases.
Inject Venom Specialization 1 \[Lightning Infusion]
- The additional use skill of Lightning Infusion no longer consumes Weaken: Poison stacks, and Heavy Attack Damage no longer increases.
Skill Core: Foretold Agony
- The Foretold Agony effect has been changed to the following: On landing a melee attack, has a 15% chance to activate Venomous Edge. This damage ignores the target's Defense and Evasion. Upon equipping the Creeping Death or Venomous Swamp core, summons a Poison Cloud that deals damage ignoring the target's Defense and Evasion each time Venomous Edge is activated.
Crossbow
- Skill Core: Support Fire
- Fixed an issue where the PvP damage dealt reduction effect of Quick Fire was not applying to targets affected by Weaken effects.
Skill Core: Focused Barrage
- Added a 30% monster damage amplification effect for Merciless Barrage, Annihilation Barrage Shot, and Unrelenting Annihilation.
Longbow
- Decisive Sniping
- Updated so that the DoT effect of Decisive Sniping, when enhanced by Limit Break, ignores shields.
Decisive Sniping Specialization 5 \[Decisive Bombardment]
- Fixed the damage timing to match the arrow projectile hit timing.
Skill Core: Pierce Shot
- Fixed the DoT effect to ignore shields.
Staff
- Icebound Tomb Specialization 1 \[Icebound Armor]
- Changed the self-Petrification: Freeze duration to 1 second.
Spear
- Skill Core: Blue Flash
- The maximum obtainable number of Shock Charges has been changed to 5.
- New effects have been added to Thunder Javelin and Chain Lightning Slash.
- Weaken: Shock
- When Lightning Javelin and Explosive Lightning Javelin damage lands as a Critical Hit, it applies the Weaken: Shock effect. Weaken: Shock lasts for 6 seconds and stacks up to 5 times. At 5 stacks, deals 340% + 150 damage to the target and is removed.
Skill Core: Piercing Thunder
- Added a 10% damage amplification effect for the Javelin Inferno skill.
Skill Core: Night of Thunderstorms
- Added a 10% damage amplification effect for the Explosive Fury Damage skill.
- Added a 30% damage amplification effect for Weaken: Electrocution 5-stack detonation.
Rising Slash, Rising Slash Specialization 4 \[Slaughtering Slash]
- Changed so that the final hit of Rising Slash and Slaughtering Slash can consume and detonate self-applied Weaken: Shock stacks.
Skill Core: Hour of Judgment
- Decreased the PvP Melee Heavy Attack Chance granted from 300 to 200.
Orb
- Summon Constellation Specialization 1 \[Milky Way]
- Fixed an issue where the cooldown reduction effect for all skills was abnormally applied when using Specialization 3 \[Block Chance Reduction] combined with Crossbow \[Selfless Diffusion] effect.
Skill Core: Redemptive Star
- Added a 5% HP recovery amplification effect for Purifying Star.
Skill Core: Star of Rest
- Effect is now provided when using either Healing Star or Purifying Star.
Skill Core: Nebula's Pulsation
- Added a 5% HP recovery amplification effect for Restoring Constellation.
Skill Core: Nebula's Echo
- Added a 5% HP recovery amplification effect for Restoring Constellation.
- Fixed an issue where the base damage reduction effect was applied when the Nebula Resonance skill effect was re-applied while already active.
Gauntlets
- Mirror Boutique \[Ventius Golden Gauntlets]
- Fixed an issue where effects and sounds were not playing during Gauntlets and Claw basic attacks.
Explosive Flurry
- Fixed an issue where the effect could be repeatedly applied in certain situations after activating Specialization 3 \[Stun].
One-Inch Punch
- Damage is now increased by 80% against monsters at Heroic level 5.
Bloodstorm Specialization 4 \[Chain Skill]
- Fixed an issue where the number of targets that could be damaged within range was abnormally applied when using Blood Talon skill.
Eclipse of Blood
- Improved an issue where rapidly pressing the Eclipse of Blood skill button would cause the effect to be immediately removed after activation.
- Added a 1-second restriction time before Composure can be used.
- Effect has been adjusted as follows. Values shown are granted at Heroic level 5.
- While the effect is active, boosts damage by 20.5% and increases the Base Damage of Claw by 100%. Decreases Damage Reduction by 160 and increases Bonus Damage by 160. Block Chance functions as Off-hand Weapon Activation Rate, and Off-hand Weapon Activation Rate becomes invalid. Some skills change. Consumes 8 Stamina per sec, and the effect ends when Stamina reaches 0. Decreases Stamina Cost of defensive skills by 20.
Overall Masteries
- Bloodlust
- Effect has been adjusted as follows
- On attack or taking damage, consumes 12% of Mana to increase Boss Heavy Attack Chance and Boss Critical Hit Chance by 150. Cooldown: 5s
Items
- The Dark Wing's Power and Dark Wing's Bulwark Skill Cores have been added as options on the respective Heroic equipment, and the Skill Cores have been removed
- The Skill Cores will be removed from Raid rewards and Item Exchange NPCs.
- Compensation will be provided for previously held Skill Core items as follows.
- All held Skill Cores will be compensated with 20 Entropy Shard: Calanthia
- Already dissolved Skill Cores will receive 17 Entropy Shard: Calanthia retroactively.
- Destroyed Skill Cores will not receive compensation.
- Compensation will be delivered via Mail within 48 hours of the update.
Chaos Witch's Comet Fists
- Main weapon and off-hand weapon damage values have been adjusted from 195 ~ 268 to 128 ~ 335
Frost Lord's Black Scale Gloves, Frost Lord's Black Scale Boots
- Hit Chance has been changed to PvP Hit Chance
Hex of Ingenuity Greaves
- Fixed an issue causing the incorrect Max Stamina values to be provided. At Item Level 51, Max Stamina has decreased from 160 to 13.
Deckman's Ascended Wand
- Fixed an issue causing the Corruption Magic Circle effect to not apply correctly.
Arctic Roar Sniping Bow
- Fixed an issue where Rock Arrow stacks would accumulate on targets stunned by the skill effect.
- Revised the skill description to be more detailed.
Frost Comet Longbow, Frozen Inferno Longbow
- Adjusted the Purifying Cry description to be more clear
Stats
- Weaken Duration
- Changed to allow reduction up to a maximum of -60%.
Equipment Trait and Resonance Growth
- Trait and Resonance growth difficulty has been eased, and gem crafting recipes and Skill Core-based Archboss weapon crafting recipes have been added.
- Archboss weapons crafted using Skill Cores will not receive Potential options, and existing crafted equipment Potential options will be removed and refunded.
Reduced Fragment Quantities Required for Crafting
