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DragonSword : Awakening

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Update Notes 1.0.11

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Добавлена механика Just Dodge при идеальном уходе от атак, переработана система блокировки врага, балансные изменения персонажей и улучшения мультиплеера с режимом повтора.

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Hello, this is the DragonSword : Awakening team.

Update 1.0.11 has been applied.

Details of the update are as follows.

■ Localization

  • Fixed items where translations were unnatural

■ Just Dodge (New)

  • Added a new feature that triggers Just Dodge when perfectly evading an enemy attack with Dodge
  • When Just Dodge triggers, the following effects are applied: - 1 second of invincibility - 3 seconds of guaranteed critical hits - 10% recovery of Active Skill Rage gauge - Half of the Dodge Stamina cost is recovered
  • Added help documentation for the Just Dodge feature - Viewable in [Help > Combat Controls > Basic Controls > Just Dodge]

■ Controls

  • Comprehensive Lock-On system improvements — control scheme, target retention, target search, and camera movement all improved ▶ Control Scheme Changes - Gamepad · R Stick click toggles Lock-On ON/OFF · Directional target switching moved to R Stick left/right · Previous target switching function removed - Keyboard & Mouse · TAB key click toggles Lock-On ON/OFF · Previous target switching function moved to Caps Lock · Additional keys can now be assigned for directional target switching ▶ Lock-On Target Retention - Auto-release range changed based on target tier - Sudden Missions, World Bosses, Hunt, and Raid monsters no longer release Lock-On even when moving farther than before ▶ Lock-On Target Search - Improved target search to consider angle and range when acquiring targets ▶ Camera Movement - Camera movement toward Lock-On targets now feels more natural
  • Added grace period for additional jump when a hero leaves the ground

■ Action

  • Improved so that the Super Armor of the hero left on the field after switching will not be broken for 1 second

■ Balance

  • Lute - Learning [A Young Boy's Choice] (Master Skill) now applies Stun value to all [Dropkick] attacks
  • Aria - Basic attack changed from 5-hit to 3-hit - Final basic attack now ends more quickly - When switching to another hero while using [Air Bomb], the bomb is now thrown immediately
  • Tarte - Improved so that the final attack fires when releasing the hold of [Lightning Shock] skill - Adjusted damage and Shock application values for each hold stage of [Lightning Shock] - When switching to another hero while using [Lightning Shock], the skill now plays out to completion
  • Roxy - Increased Bleed application value of [Crimson Spiral] at Base and 1st Awakening unlocked - Increased [Kick Storm] damage when 6th Awakening is unlocked and dedicated Karma is equipped
  • Astria - Fixed awkward Slide (Dodge Attack) motion when Master Skills are learned - Slide (Dodge Attack) can now change direction while used
  • Kalsion - Full-charged [Flame Wave] now explodes immediately on hitting monsters (excluding small monsters)
  • Dana - When switching to another hero while using [Summon Chako], Chako is now summoned immediately

■ Multiplayer

  • Retry feature added - After a final clear or party wipe, the party leader can select [Retry] to restart the Hunt/Raid
  • Improved notifications when leaving during multiplayer - The party may be disbanded if the party leader leaves - All party members can receive rewards upon final clear
  • Removed search range settings for multiplayer lobbies - Lobbies are now searched by fastest response time, and unnecessary search range settings have been removed
  • Update notification is displayed when a higher version exists during multiplayer Quick Entry
  • Notification is displayed when joining via invite code if the party leader's game version differs
  • Fixed an issue where the button did not work correctly when changing difficulty in a multiplayer lobby
  • Fixed an issue where the changed language was not reflected on the loading screen after changing language following multiplayer

■ System

  • Fixed so that Steam Achievements can now be earned offline - Steam Achievements for achievements earned offline are now unlocked when connecting online
  • Added an effect to Hero Quests currently in progress in the Hero Record section of the Quest menu for improved visibility
  • Added a preview feature in the Hero Codex section of the Codex menu to briefly check each hero's combat style
  • Added [Familiar Dash Blur Effect] ON/OFF toggle in [Settings > Controls > Combat Camera] - Controls whether the blur effect is applied when dashing after mounting a Familiar (including aerial dash and aerial free dash)
  • Added [Quest Guide Display Duration] control in [Settings > Game > Misc] - Controls the display duration or ON/OFF of distance and direction guides for tracked quests
  • Improved acquisition cinematics for Heroes and Familiars - Improved Charlotte's acquisition cinematic - Improved Othello's acquisition cinematic
  • Simplified the left-side category tab UI for Special Challenges in the Merc Guide menu
  • Added obtainable dungeons to the acquisition list for mining and gathering material items
  • Improved the Cooking tab in the Inventory menu to sort by cooking effect

■ Bug Fixes

  • Fixed so that Sion can now perform parkour while in combat state
  • Fixed an issue where focus was not set to the target dungeon when selecting a dungeon from the item acquisition source and moving to the Merc Guide menu via controller input
  • Fixed an issue where progress only increased by 1 when collecting 2 Bird Eggs for the Familiar [Diligent Sparrow] acquisition condition
  • Fixed so that cooking is no longer possible during mini-games
  • Fixed a crash that occurred when setting down fertilizer via roll during Bond Quest [Path of the Hero]
  • Fixed an issue where a hero would remain suspended in mid-air when dying in the air
  • Fixed an issue where combat became impossible when a World Boss reset during battle
  • Fixed an issue where Barduk could not descend to the ground after jumping during combat
  • Fixed an issue where the acquisition source of some equipment was displayed as an unreleased dungeon
  • Fixed an issue where Karlien's hero material was displayed abnormally when switching after using [Fox Grab]
  • Fixed an issue where the set effect text of some equipment appeared cut off in certain language environments
  • Fixed an issue in Dungeon [Deepwind Borderland] where some puzzle props could not be hit, preventing progression
  • Fixed an issue where Reina's face and body skin tones were displayed differently when wearing the [White Flower of the Blue Waves] costume

Thank you.

— The DragonSword : Awakening Team

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