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[All Day Live 정리] 방송에서 답변드린 408개 Q&A 전체 공개
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Опубликованы ответы на 408 вопросов с планов разработки: новый контент и боссы в конце 2025 года, текущий фокус на стабильности и удобству, еженедельные патчи с исправлениями.
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Hello, this is the DragonSword : Awakening team.
Thank you to everyone who joined our All Day Live broadcast on August 10.
We've compiled all questions received during the 8-hour stream along with answers from Producer JYJ and PM Hooon.
🎬 Watch the Replay
※ Items marked with ✅ have been addressed in subsequent patches (1.0.7 ~ 1.0.9).
📋 Table of Contents
- ■ Updates & Roadmap (33 items)
- ■ Combat & Controls (33 items)
- ■ Characters (49 items)
- ■ Items & Equipment (48 items)
- ■ Dungeons & Raids (32 items)
- ■ Progression (16 items)
- ■ Multiplayer (17 items)
- ■ UI & Convenience (52 items)
- ■ Story & World (15 items)
- ■ Graphics & Sound (9 items)
- ■ Localization & Language (13 items)
- ■ Pricing & Monetization (14 items)
- ■ Platforms & Devices (8 items)
- ■ Merchandise & Events (9 items)
- ■ Performance & Optimization (2 items)
- ■ Release & Schedule (2 items)
- ■ Behind the Scenes (17 items)
- ■ Other (39 items)
■ Updates & Roadmap
Q. When will new story content and raid bosses be added?
A. The main story and new raid bosses take considerable time to develop, so there are no plans for this year. We're targeting the second half of next year, and will release once we're confident the content is genuinely enjoyable.
Q. When is the next patch and update notes coming?
A. Barring special issues, we plan to patch this Thursday, with update notes released the same day. Weekly patches will continue this week and next to address convenience and bug fixes as much as possible.
Q. Can you frequently add map expansions and new endgame modes?
A. Adding them frequently is realistically difficult. We expect to be able to show a new map expansion in the second half of next year.
Q. Is it true the Sky Island (Floating Island) is free and coming in December?
A. We've never said that, and any rumors circulating are false. Nothing is decided yet. The Floating Island is introduced as a hook toward the end of the story, and we plan to keep it at an enjoyment stage for now. We'll share update details once the shape is clearer.
Q. What kind of endgame content are you preparing?
A. We considered the Tower of Trials and Hunt Nightmare difficulty as endgame, but they're being consumed faster than expected. We're preparing additional endgame content to fill this gap.
Q. Can you share your development priorities and timeline?
A. Our current priorities are stability, quality-of-life improvements, and bug fixes. New content preparation is happening in parallel but at a slower pace.
Q. Will there be seasonal or limited-time events?
A. We're internally discussing event formats suitable for our package game. Nothing concrete yet, but we hope to bring something in the coming months.
Q. Will Adventure Quest numbers continue past 60?
A. Yes, additional Adventure Quests are in development. The exact release timing depends on other content priorities.
Q. Can we get a full roadmap document?
A. We shared a rough direction in this broadcast, and are considering releasing a written roadmap version soon so you can reference it anytime.
Q. What's the frequency of new character additions?
A. We plan to add characters gradually rather than all at once. The next reveal timing hasn't been fixed yet.
Q. Will there be balance patches after this one?
A. Yes, we plan to continue balance adjustments based on player feedback and gameplay data.
Q. Are there any planned collaboration or crossover events?✅
A. Nothing concrete at the moment. We're open to opportunities but nothing to announce yet.
Q. When will the promised familiar improvements arrive?
A. We're targeting the next 2-3 patches to bring meaningful improvements to familiar mechanics.
Q. Will you release patches on a fixed schedule?
A. Currently Thursday is our target patch day. This may shift for larger updates but we aim to be consistent.
Q. Are there any large content updates before the console version?
A. Yes, we plan to deliver several content updates to PC before the console version, to establish a solid baseline.
Q. Will hero balance patches happen regularly?
A. We plan regular balance passes based on data. Major hero reworks would be less frequent.
Q. Can we get information on upcoming DLCs?
A. New DLCs are being planned but we're not ready to share specifics yet.
Q. When will crossplay be considered?
A. Crossplay is a long-term consideration, not near-term. We'd need to solve various technical challenges first.
Q. What's the plan for post-launch content pipeline?
A. We're building an internal pipeline for sustained content updates. The first meaningful new content is targeted for later this year.
Q. Will there be any surprise announcements soon?
A. We can't share unannounced items, but we're preparing several things we hope will be well-received.
Q. Are there plans to expand the Familiar system?
A. Yes, we plan to introduce new Familiars and expand their utility. Timeline is TBD.
Q. Will hero side stories or personal quests expand?
A. We plan to add more Hero Quests and personal storylines gradually as part of the content pipeline.
Q. When can we expect the next major story chapter?
A. The next major story arc will take significant time. We're targeting mid-to-late next year.
Q. Will you add difficulty adjustments to existing content?
A. Yes, we're evaluating difficulty tuning for existing content, particularly Adventure Quests and dungeons.
Q. Are you planning content specifically for veteran players?
A. Yes, this is on our radar. Endgame and challenge content updates are being planned.
Q. Will there be Steam Workshop support in the future?✅
A. Currently under review. Scope and timing to be shared once decisions are finalized.
Q. Are there any planned QOL updates before the next content patch?
A. Yes, several QOL improvements are scheduled for the coming weekly patches.
Q. What's the plan for controller-specific improvements?
A. We're actively addressing controller feedback. Several controller-specific fixes are being prepared.
Q. Will there be player-created content support?
A. This is a longer-term consideration, tied to Steam Workshop discussions.
Q. How often will you communicate with the community?
A. We're planning to broadcast every 1-2 months, with weekly patch notes and Discord updates in between.
Q. Any teaser for future storyline direction?
A. The Floating Island and events surrounding the main antagonist are the next major beats. Specifics to come.
Q. Will there be additional raid content beyond Ursula?
A. Yes, additional raid bosses are in development for release in the coming year.
Q. Will we see a New Game+ mode?
A. It's an option we're evaluating internally. No firm decision yet.
■ Combat & Controls
Q. Can you change the slower parts of the combat system?
A. Combat tempo is fundamental to the game's identity, so drastically changing the slower parts is realistically difficult.
Q. A certain hero composition feels too strong — is a balance patch needed?
A. We believe the peak difference between team compositions isn't very large. Since bosses have different weaknesses and content can be cleared without specific comps, we're not planning short-term patches.
Q. Can you improve targeting for ranged characters?
A. Yes, we identified issues with projectile aim and are patching some this week, with additional projectile improvements next week.
Q. Will there be more combo variety for melee characters?
A. We're gradually adding combo options through skill adjustments and hero updates.
Q. Can dodge and dash cancel be more intuitive?
A. We identified some issues with dodge-to-dash cancellation and fixed several. More improvements are being tested.
Q. Is auto-target/lock-on being improved?
A. Yes, target lock-on improvements are being worked on and will roll out in stages.
Q. Can you improve the switch (tag) system response time?
A. We're evaluating tag switch tempo. Some responsiveness improvements are being tested internally.
Q. Will there be a training or practice mode?
A. A dedicated training mode is under consideration but not immediate priority.
Q. Can you clarify the perfect dodge window?
A. Yes, we're planning UI feedback improvements to make the perfect dodge window clearer.
Q. Some skills feel underused — will they be buffed?
A. We regularly review skill usage data. Underused skills are candidates for future balance adjustments.
Q. Can we get more input options for skill activation?
A. We're evaluating additional input configurations, particularly for controller users.
Q. Is the parry system going to be expanded?
A. Parry mechanics are considered fundamental. Expansion possibilities are being evaluated.
Q. Will there be counterattack mechanics for all heroes?
A. Counterattack mechanics are being reviewed per-hero. Not all heroes will get identical mechanics.
Q. Can you address animation cancels that break combat flow?
A. Yes, we identified several problematic cancels and are fixing them progressively.
Q. Will jump attacks get more variety?
A. Aerial combat is being reviewed as a whole. Improvements will roll out gradually.
Q. Can you reduce input lag on skill activation?
A. We're actively investigating input responsiveness. Improvements will be delivered when identified.
Q. Will there be adjustments to signal skills?
A. Signal skills are core to combat identity. Adjustments happen carefully but are ongoing.
Q. Can we get better visual feedback on hits?
A. Hit feedback is being reviewed. Some visual improvements are being tested.
Q. Will difficulty scaling be adjusted?
A. Difficulty scaling adjustments are being evaluated based on player progression data.
Q. Can we adjust camera behavior during combat?
A. Camera behavior improvements are ongoing. Several controller-specific issues are being addressed.
Q. Will multi-hit skills be balanced?
A. Multi-hit skill balance is reviewed regularly. Adjustments made as needed.
Q. Are there plans for defensive skill improvements?
A. Defensive mechanics are being reviewed for each hero individually.
Q. Will there be different combat modes (e.g., aggressive/defensive)?
