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Dead by Daylight

Что изменилось

10.2.0 | Mid-Chapter

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Добавлена система сообщений между выжившими во время матча. Изменены условия для сдачи/отступления в игре и переработаны перки новичков.

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Патч целиком

Features

Survivor Intent System

  • Survivors can send and receive text messages during a match
  • By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
  • 8 messages are available for players to select and send
  • Hovering the message, and releasing scroll-button/right, will send the message
  • Inputs are customizable

Sent messages are shown to all Survivors, next to their information on the left side of the screen

Messages are predefined

  • Players can customize on Settings their messages selection

On Match Details, Players can mute and unmute any other player during a match

  • Muting is not communicated to the muted player

On Settings, players can deactivate the system, if they want to opt out

  • On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opted out

For reducing spamming, a 1s cooldown is applied when players send messages too quickly

  • If a player keeps spamming, their cooldown will increase up to 5 seconds
  • Waiting before sending new messages will reset the cooldown to its shortest duration

The "Gameplay" section has been added to Settings

  • The options for the system are on the Gameplay Tab, under "Messages"

Abandon, Surrender, End Trial

  • Abandon Option
  • Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
  • Survivor is considered Abandoned

Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)

  • Killer is considered Abandoned
  • Survivor outcome depends on what state they were in when the Killer Abandoned

Surrender Option

  • Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
  • Survivors are considered Surrendered

End Trial Option

  • Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
  • Survivor outcome depends on what state they were in when the Killer Ends Trial

Dev Note:

  • We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:
  • Survivor Condition - If a Survivor repeatedly recovers from being downed
  • Killer Condition - If no Generator has been completed or worked on for a prolonged window

We added and adjusted existing conditions to ensure the feature's intentions are being met. The intention behind every option type is as follows:

  • Abandon: Gives a Survivor/Killer the opportunity to leave a Trial if conditions do not promote fair or engaging gameplay (i.e. too many bots). This counts as an MMR draw.
  • Surrender: Gives a Survivor the opportunity to leave a Trial if the outcome is inevitable and unfavourable. This counts as an MMR loss.
  • End Trial: Gives a Killer the opportunity to prematurely end a Trial if the outcome is inevitable and favourable. All remaining bot Survivors are Sacrificed, and the MMR outcome depends on the total match results.

Content

Dev Note: With this release, we are doing a pass on general perks - the perks new players gain access to when they begin their journey. We want to update them because a lot of them haven't been updated in a long time. Dead by Daylight has changed a lot over the years, so it felt right to adjust these and give them more utility or strength. Between making perk tiers closer in terms of strength, simplification or other improvements, there's something for everyone. Additionally, having released the Diminishing Returns system a few updates ago, we've looked at perks we felt could use some adjustments to account for this system being in the game.

Killer Perk Updates

  • Agitation
  • While carrying a Survivor:
  • You gain 14/16/18% Haste. (was 6/12/18%)
  • Your Terror Radius is 12m larger.

Bitter Murmur

  • Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 10s. (was 16m and 5s)
  • When all Generators are completed, you see the Auras of all Survivors for 16/18/20s. (was 5/7/10s)

Dark Arrogance

  • You basic-vault Windows 15/20/25% faster.
  • Your missed basic-attack cooldown is 15/20/25% shorter. (NEW)
  • Whenever you are blinded or Pallet-stunned, the duration is 25%longer. (was 15%)

Dead Man's Switch

  • When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)
  • Dev Note: Adding a brief delay before the block can occur will encourage the Killer to pressure the generator they want to defend, which we suspect will lead to more interactivity between both sides.

Deerstalker

  • Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)
  • While a Survivor sees your Aura, you see their Aura.

Dissolution

  • 3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
  • Dev Note: Some Killers benefited from this perk a lot more than others. To lower that gap, we're bringing back the basic-attack trigger condition.

Distressing

  • Survivors within your Terror Radius repair 6/7/8% slower. (NEW)
  • Your Terror Radius is 30% larger. (was 20/23/30%)

Dominance

  • The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
  • It is blocked for 25s. (was 8/12/16s)
  • That Survivor screams. (NEW)
  • You see their Aura for 3/4/5s. (NEW)

Fire Up

  • Whenever a Generator is completed, earn 1 Token, up to 5.
  • For each Token:
  • You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)
  • You damage Generators 6/7/8% faster. (was 4/5/6%)
  • You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)
  • You basic-vault Windows 6/7/8% faster. (was 4/5/6%)

Game Afoot

  • While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)
  • Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.

Help Wanted

  • Whenever you damage a Generator, it is compromised.
  • When that Generator is completed by Survivors:
  • Your successful basic-attack cooldowns are 25% shorter for 70/80/90s(was 40/50/60s)
  • Generators not being repaired regress at 150%speed for 70/80/90s(NEW)
  • Other Generators lose compromised. (NEW)

Up to 3 Generators can be compromised at a time.(was 1 Generator)

Hex: Blood Favor

  • When the trial starts, a Dull Totem ignites.
  • Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)
  • Dev Note: Some Killers benefited from this perk a lot more than others. To lower that gap, we're bringing back the basic-attack trigger condition.

Hex: Nothing but Misery

  • After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
  • Whenever you damage a Survivor with a basic-attack:
  • They gain 5% Hindered for 10/12.5/15s.
  • They vault 10% slower for 10/12.5/15s (NEW)

Hex: Thrill of the Hunt (Rework)

  • The first time you hook a Survivor, a Dull Totem ignites.
  • When you hook a Survivor, block all Hex Totems for 4/5/6s for each lit Hex Totem.
  • Dev Note: Thrill of the Hunt has been excelling at totem defense, especially on certain Killers. This update aims at requiring a little more input from the Killer to benefit from the totem defense powerhouse.

Insidious

  • After being idle for 2s, you gain Undetectable. (was 3/2/1s)
  • Whenever you act, this ends after 6/7/8s. (NEW)

Iron Grasp

  • While carrying a Survivor:
  • Their wiggle is 75% weaker.
  • They wiggle 10/11/12% slower. (was 4/8/12%)

Knock Out

  • Whenever a Survivor drops a Pallet, for the next6s, if they move 10m away from it, they gain 20% Hindered for 2/3/4s. (was 6m and 5%)
  • This ends early if the Pallet is broken. (NEW)

Machine Learning

  • Whenever you damage a Generator, it is compromised.
  • When any compromised Generator is completed by Survivors:
  • You gain 8% Haste for 40/50/60s
  • You gain Undetectable for 40/50/60s
  • Other Generators lose compromised. (NEW)

Up to 3 Generators can be compromised at a time.(was 1 Generator)

Ravenous

  • The first time you hook each Survivor, you earn1 Token. For each token:
  • Gain 4% Haste while carrying Survivors. (NEW)
  • Hook Survivors 4% faster. (NEW)

When you have 4 Tokens, all Survivors:

  • Scream.
  • Gain Exposed for 80/85/90s. (was 40/50/60s)

Scourge Hook: Monstrous Shrine

  • When the trial starts:
  • 4 random hooks become Scourge Hooks.
  • The Basement Hooks become Scourge Hooks.

While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)

Shattered Hope (Rework)

  • Whenever you snuff a Boon Totem, it is destroyed.
  • Whenever a Totem is blessed, cleansed or destroyed: (NEW)
  • Dull Totems are blocked for 16/18/20s. (NEW)
  • Hex Totems are blocked for 16/18/20s. (NEW)
  • You see the Auras of Boon Totems for 16/18/20s. (NEW)

Spies from the Shadows

  • Whenever a Survivor scares a Crow within 36/38/40mof you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)

Superior Anatomy

  • Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s. Cooldown: 20s. (was basic-vault once faster and 25s cooldown)

Unbound

  • Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)

Undone (Rework)

  • Whenever you hook a Survivor, you earn 1 tokens, up to 3.
  • Whenever you damage a Generator, spend all tokens. For each token spent:
  • The Generator loses 8/9/10% progress.
  • The Generator is blocked for 8/9/10s.

Unrelenting

  • Your missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%)
  • Your successful basic-attack cooldown is 10% shorter. (NEW)
  • Dev Note: Diminishing Returns allows us to return the long-since-removed successful basic-attack cooldown. Additionally for cases where you're smacking a lock off a locker or hitting a pallet instead of a player. This perk now also includes obstructed basic-attacks.

Whispers

  • While within 28/26/24m of a Survivor, you randomly hear whispers. (was 48/40/32m)
  • While outside of 28/26/24m of a Survivor, you gain 5% Haste. (NEW)

Survivor Perk Updates

  • Better Than New
  • Whenever you finish healing another Survivor, until they take damage:
  • They bless and cleanse 40/45/50% faster. (was 12/14/16%)
  • They heal 40/45/50% faster. (was 12/14/16%)
  • They unlock Chests 40/45/50% faster. (was 12/14/16%)

Blood Pact

  • While you are not the Obsession:
  • While you or the Obsession is injured, you see each other's Auras.
  • Whenever you finish healing the Obsession or they finish healing you, while within 16m of each other, you both gain 5/6/7% Haste.

While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW)

When the trial starts, you are less likely to be the Obsession.

Boon: Illumination

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