Что изменилось
10.2.0 | PTB Patch Notes
Коротко
Добавлена система сообщений между выжившими во время матча, новые опции сдачи/отказа от матча. Переработаны 8 перков Убийцы с улучшениями характеристик.
Пересказ собран ИИ по тексту патча
Патч целиком


Features
Survivor Intent System
- Survivors can send and receive text messages during a match
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
- 8 messages are available for players to select and send
- Hovering the message, and releasing scroll-button/right, will send the message
- Inputs are customizable
Sent messages are shown to all Survivors, next to their information on the left side of the screen
Messages are predefined.
- Players can customize on Settings their messages selection
On Match Details, Players can mute and unmute any other player during a match
- Muting is not communicated to the muted player
On Settings, players can deactivate the system, if they want to opt out
- On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opt out
For reducing spamming, a 1s cooldown is applied when players send messages too quickly.
- If a player keeps spamming, their cooldown will increase up to 5 seconds.
- Waiting before sending new messages will reset the cooldown to its shortest duration.
The "Gameplay" section has been added to Settings.
- The options for the system are on the Gameplay Tab, under "Messages"

Abandon, Surrender, End Trial
- Abandon Option
- Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Survivor is considered Abandoned
Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)
- Killer is considered Abandoned
- Survivor outcome depends on what state they were in when the Killer Abandoned
Surrender Option
- Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- Survivors are considered Surrendered
End Trial Option
- Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
- Survivor outcome depends on what state they were in when the Killer Ends Trial
Dev Notes:
Intentions are as follows:
- Options to leave result in clearer outcomes for both roles
- Remove problematic conditions that encourage negative gameplay behaviour
- Lower the frequency of players leaving an ongoing match

Content
Killer Perk Updates
- Agitation
- While carrying a Survivor:
- You gain 14/16/18% Haste. (was 6/12/18%)
- Your Terror Radius is 12m larger.
Iron Grasp
- While carrying a Survivor:
- Their wiggle is 75% weaker.
- They wiggle 10/11/12% slower. (was 4/8/12%)
Dev Note: We want to modernize the lower tier values of a few older perks to make them feel closer to what new players can expect long term.
- Bitter Murmur
- Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 8s. (was 16m and 5s)
- When all Generators are completed, you see the Auras of all Survivors for 10/12/14s. (was 5/7/10s)
Deerstalker
- Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)
- While a Survivor sees your Aura, you see their Aura.
Fire Up
- Whenever a Generator is completed, earn 1 Token, up to 5.
- For each Token:
- You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)
- You damage Generators 6/7/8% faster. (was 4/5/6%)
- You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)
- You basic-vault Windows 6/7/8% faster. (was 4/5/6%)
Game Afoot
- While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)
- Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.
Spies from the Shadows
- Whenever a Survivor scares a Crow within 36/38/40mof you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)
Unbound
- Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)
Dev Note: Number improvements to Generic perks and perks impacted by Diminishing Returns.
- Help Wanted
- Whenever you damage a Generator, it is compromised.
- When that Generator is completed by Survivors:
- Your successful basic-attack cooldowns are 25% shorter for 100/110/120s(was 40/50/60s)
- Generators not being repaired regress at 150%speed for 100/110/120s(NEW)
- Other Generators lose compromised. (NEW)
Up to 3 Generators can be compromised at a time.(was 1 Generator)
Machine Learning
- Whenever you damage a Generator, it is compromised.
- When any compromised Generator is completed by Survivors:
- You gain 10% Haste for 40/50/60s (was 8%)
- You gain Undetectable for 40/50/60s
- Other Generators lose compromised. (NEW)
Up to 3 Generators can be compromised at a time.(was 1 Generator)
Dev Note: Compromise perks require precise setup and the loss of a Generator. We weren't entirely happy with exactly how precise, being able to compromise 3 Generators should allow for a bit more flexibility in how they're activated. While improving the bonuses they provide aims to make the work feel worthwhile.
- Dark Arrogance
- You basic-vault Windows 15/20/25% faster.
- Your basic-attack recovery is 15/20/25% faster. (NEW)
- Whenever you are blinded or Pallet-stunned, the duration is 25%longer. (was 15%)
Dev Note: We found the downside of this perk to be very thematic but felt the bonus gained in return lacking. We want it to feel like a worthwhile trade-off.
- Dead Man's Switch
- When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)
Dev Note: We found the combination of Dead Man's Switch with effects that caused brief forced interruptions lead to uninteractive moments. However we like the effect provided by Dead Man's Switch, when a Killer actively pressures Survivors off of Generators.
- Dissolution
- 3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
Hex: Blood Favor
- When the trial starts, a Dull Totem ignites.
- Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)
Dev Note: We found the combination of Dissolution or Blood Favor and Killers that can use their power to quickly get an injury to be unhealthy. Additionally Blood Favor while strong in chase also happened to have the secondary benefit of denying pallet saves.
- Distressing
- Survivors within your Terror Radius repair 6/7/8% slower. (NEW)
- Your Terror Radius is 30% larger. (was 20/23/30%)
Dev Note: Distressing not providing a tangible benefit outside of a Terror Radius change can make it not feel like a real option outside of very specific builds. We've added a dedicated slow down effect to give a reason to select it on it's own. It's a simple passive slow down aimed primarily at newer players who've yet to unlock some of the better slow down options.
- Dominance
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
- It is blocked for 25s. (was 8/12/16s)
- That Survivor screams. (NEW)
- You see their Aura for 3/4/5s. (NEW)
Dev Note: We didn't like that this perk inadvertently punished players for opening chests, as it was primarily intended as a totem defense perk. Currently Dominance can be quite hard to keep track of as your Totems silently become blocked. We want to give you extra information on who knows your totem is there, and where they're running off too afterwards.
- Hex: Nothing but Misery
- After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
- Whenever you damage a Survivor with a basic-attack:
- They gain 5% Hindered for 10/12.5/15s.
- They vault 10% slower for 10/12.5/15s (NEW)
Dev Note: We found that the hex took too long to get for the benefit that it provided. We've reduced the overall requirement so it should come into play earlier in a trial. To further encourage Survivors to cleanse the totem, we've added a vault speed reduction. Previously with perks we've only ever increased vault speed so we're keeping a close eye on this one to see how it lands.
- Hex: Thrill of the Hunt (Rework)
- The first time you hook a Survivor, a Dull Totem ignites.
- When you hook a Survivor, block all Hex Totems for 6/7/8s for each lit Hex Totem.
Dev Note: We found Thrill of the Hunt created strong passive value. Requiring very little work from the Killer to reset a large amount of progress from the Survivor. Our intention with the rework is to maintain the perks defensive capability but in a much more active way.
- Insidious
- After being idle for 2s, you gain Undetectable. (was 3/2/1s)
- Whenever you act, this ends after 6/7/8s. (NEW)
Dev Note: Outside of basement dwellers and Hallucination imposters Insidious has struggled to find it's place in the fog. We found it's effect iconic, but lacking. The intention behind the linger is to provide more opportunities to mind game certain areas.
- Knock Out
- Whenever a Survivor drops a Pallet, for the next6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s. (was 6m and 5%)
- This ends early if the Pallet is broken. (NEW)
Dev Note: We want Knock Out to feel impactful in those cases where Survivors don't loop around pallets. We've increased the range to account for some longer loops, as this should only impact players who intentionally run away from a pallet. We've also updated the removal effect to now also end the Hindered early if the pallet get's broken, even if it's already been applied.
- Ravenous
- The first time you hook each Survivor, you earn1 Token. For each token:
- Gain 4% Haste while carrying Survivors. (NEW)
- Hook Survivors 4% faster. (NEW)
When you have 4 Tokens, all Survivors:
- Scream.
- Gain Exposed for 80/85/90s. (was 40/50/60s)
Dev Note: Hooking each Survivor once can be a difficult task. We want the reward to feel impactful, adding extra duration to the Exposed status allows more time to find and down Survivors. We also want to reward the player for each token to better encourage reaching all four. A hooking efficiency improvement should help you get back into the action faster.
- Scourge Hook: Monstrous Shrine
- When the trial starts:
- 4 random hooks become Scourge Hooks.
- The Basement Hooks become Scourge Hooks.
While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)
Dev Note: Monstrous Shrine benefited players for not camping by applying more pressure to Survivors but it's effect was rarely felt. We want Monstrous Shrine to encourage players to seek out other Survivors and chase them off Generators to gain the strong benefit of faster regression. We also want the Survivors to have to make the choice between leaving the the Survivor on the safety of the hook, or rescuing them to end the regression effect.
- Shattered Hope (Rework)
- Whenever you snuff a Boon Totem, it is destroyed.
- Whenever a Totem is blessed, cleansed or destroyed: (NEW)
- Dull Totems are blocked for 16/18/20s. (NEW)
- Hex Totems are blocked for 16/18/20s. (NEW)
- You see the Auras of Boon Totems for 16/18/20s. (NEW)
Dev Note: We are actively discussing how we want Boon Totem snuffing to work base-kit. In the meantime the other effect of Shattered Hope was very limited to only providing value if boons were used. We want Shattered Hope to provide direct value that you could bring alongside Hex builds.
- Superior Anatomy
- Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s. Cooldown: 20s. (was basic-vault once faster and 25s cooldown)
Dev Note: We want to provide more flexibility to Superior Anatomy's usage. For those players who like to double or even triple vault a window the effect will now linger after it's been used. Due to the cooldown being delayed until after the linger we've reduced it slightly so it doesn't feel like a nerf in situations where you only need to vault once.
- Undone (Rework)
- Whenever you hook a Survivor, you earn 1 tokens, up to 3.
- Whenever you damage a Generator, spend all tokens. For each token spent:
- The Generator loses 8/9/10% progress.
- The Generator is blocked for 8/9/10s.
Dev Note: We found that Undone only really punished Survivors who were already struggling. We've put the activation condition in the Killers hands, giving them more agency. Less instant regression than Pop Goes the Weasel but the flexibility to stack it can lead to strategic moments. The generator still begins regressing when it's unblocked.
- Unrelenting
