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Update 14.0 - Engine Upgrade, Feature Additions & Performance Improvements
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Обновление движка на Unity 6, требования к ОС повышены (Windows 10 21H1+, macOS 11+, Linux Ubuntu 22.04/24.04).
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Tabletop Simulator v14.0 - Engine Upgrade, Feature Additions & Performance Improvements!
A quick note from the team: We know it’s been a long time since the last big update. Behind the scenes we’ve been doing a lot of groundwork on the engine and tools, and this patch is the first step to a renewed focus on regular updates and improvements to TTS. Thank you for your patience and for sticking with us ❤️
Thanks to everyone who tried out this update in the public beta—your feedback was invaluable in helping us make it as good as it is. A lot of the new features and fixes came directly from what you shared with us.
Read First (Important Changes)
- New minimum OS / platform requirements:
- Windows: 64-bit Windows 10 21H1+ (Windows 11 supported)
- macOS:11 Big Sur+
- Linux:Ubuntu 22.04 / 24.04 (64-bit)
Win 32-bit builds are no longer supported.
Keybind behavior changed: keybinds now use physical key location instead of character (better across keyboard layouts). Keybinds have been reset due to this change.
Image pipeline update: your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.
Voice chat: if you are the host and disable voice chat, it disables voice chat for all players.
Gameplay, rules, and your saves are unchanged. This is primarily an engine + quality-of-life update.
Summary
- Engine & platform
- Engine upgrade to Unity 6 LTS for smoother performance, better stability, and faster loading in many cases. Over 5 years of engine improvements!
- Native Apple Silicon support on macOS with a universal app (Apple Silicon + Intel), using Metal by default on Apple Silicon.
- The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.
Rendering & mod assets
- New Vulkan graphics API option on Windows & Linux (experimental) for potentially better performance in heavy scenes.
- New rendering & image upgrades: higher quality PCSS shadows, optional image translucency, and WebP image support for more efficient mods.
Quality of life
- Camera movement improvements, deal from bottom of deck, keyboard layout–friendly keybind behavior, turns system improvements, controller pointer smoothing, music player overhaul, notepad improvements, grid tools, erase-all controls, Cloud Manager upgrades, and new console options.
Lua / creators
- Lua upgrades including a new turn-order API, improved deck dealing controls (including “deal from bottom”), [c]putObject[/c] index support, plus stability fixes for scripting and drafting/hand selection workflows.
Engine, Platform & Security
- Updated TTS to Unity 6 LTS.
- Updated all plugins to their latest compatible versions.
- The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.
New OS / Platform Requirements
- Windows
- 64-bit only.
- Minimum: Windows 10 version 21H1 (build 19043) or newer.
- Windows 11 fully supported.
macOS
- Minimum: macOS 11 Big Sur or newer.
- Ships as a universal app that runs on both Intel and Apple Silicon (M-series).
- On Apple Silicon, TTS runs natively (no Rosetta required).
Linux
- Officially supported/tested:Ubuntu 22.04 / 24.04, 64-bit.
- Wayland and X11 supported (behavior may vary by distro/driver).
If you're on an older OS than the above, TTS may not launch after this update. Please update your system.
Graphics APIs
- macOS (Apple Silicon)
- Metal is now the default graphics API when running on Apple Silicon.
- If you're not on Apple Silicon, the game uses OpenGLCore by default.
Windows & Linux
- Added Vulkan as a new experimental graphics API.
- In very demanding scenes, Vulkan can offer better performance on supported hardware.
- If you hit visual glitches or stability problems, switch back to the default renderer.
Security
- Includes the latest Unity 6 security fixes, addressing known file-loading vulnerabilities in older engine versions.
- Combined with code signing, this should reduce security prompts and exploit risk.
General & Performance
- Greatly increased snappiness of WASD camera movement with less "floaty" gravity.
- Keybinds now use physical key location instead of character, so bindings line up across different keyboard layouts.
- Turn order UI now updates dynamically in the top-right player list whenever turn order changes.
- Controller input for moving pointers should now feel slightly smoother.
- Greatly optimized network serialization on CPU via more efficient bitpacking.
- Image loading improvements
- Loading new (uncached) images is now more performant.
- Improved image quality in many cases.
- Reduced likelihood of crashes when large or many new images are being loaded.
Added support for WebP images, a more efficient image format than JPG or PNG. (Feedback #2273)
Voice chat improvements:
- Disabling voice chat in the configuration menu properly stops all voice chat processes.
- This can fix audio issues with some Bluetooth headsets.
- If you are the host and disable voice chat, it disables voice chat for all players.
- Added an error message when trying to use voice chat when it isn't connected.
UI theme can now automatically follow your system theme if none is manually selected.
Rendering Options
- Added a higher quality shadow setting PCSS, which gives more realistic shadows and blurs based on distance.
- Added a new console command [c]Translucency[/c] that allows images to support partial translucency (EXPERIMENTAL, please send us feedback on this!).
Connectivity & Session Safety
- Added a popup when disconnecting while players are still connected to offer them host migration. (Feedback #2663)
Note: Your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.
Music Player
- Added search filter for playlists. (Feedback #2143)
- Added Clear Playlist button.
- Added Export Playlist and Import Playlist
- Save your current playlist to a file.
- Add a playlist file into your current playlist.
Added Upload Music Folder
- Select a folder and upload all songs in it at once, with naming.
TTS will now suggest a name for a song when you provide a URL or file.
Fix: Music player no longer breaks when loading a new mod. (Feedback #2038)
Fix: Music events no longer break when a song ends with no playlist active.
Fix: Music player no longer resets when loading a save file with no music saved on it.
Notepad (On-Screen Notes)
- On-screen notes region is now resizable.
- New notepad settings for:
- Font
- Font size
- Text justification
New console commands:
- [c]ui_notepad_edit[/c]
- [c]ui_notepad_left_align[/c]
- [c]ui_notepad_locked[/c]
- [c]ui_notepad_fixed_width_font[/c]
- [c]ui_notepad_font_size[/c]
- [c]ui_notepad_size[/c]
- [c]ui_notepad_text[/c]
Grid
- While Grid settings are open, the grid now renders on top of everything, making adjustments easier.
- Controlled via [c]ui_grid_highlight_when_editing[/c] (console / Misc setting).
New anchor & gizmo mode
- Click the Gizmo button in the Grid window.
- Select a component to center the grid on it.
- Ctrl+click a second component to size the grid appropriately (using your snap settings). (Feedback #1871)
Added [c]measure_grid_multiplier[/c] command.
Erase All
- Applies to drawn lines, text, and decals.
- Non-promoted players
- "Erase all" now only erases their own drawings/decals. (Feedback #1841)
Promoted players
- Can erase everything
- Can erase just their own
- Can erase all content from a specific player
Cloud Manager
- Cloud folder dropdown now has a "Select Folder" button that opens the Cloud Manager folder browser. (Feedback #711)
- Starred folders
- Folders can now be Starred (button next to folder name).
- Starred folders show first in the folder browser dropdown. (Feedback #711)
Cloud search now restricts results to the current folder. (Feedback #1839)
Fix: Resolved several file browser issues and cleaned up its underlying code to improve stability.
Dealing: Deal From Bottom
- Holding ALT while dealing or drawing from a deck will now take the card from the bottom of the deck. (Feedback #2680)
- The deck will do a small “hop” animation to make it clear when this happens.
- Works both with the number keys and the GUI.
- Dealing hand objects will now correctly deal to your new hand if you change the table.
Misc Features
- Custom Figurine
- Added toggle to use a minimal collider on the card part. (Feedback #1929)
- Added option to mirror the back texture. (Feedback #2107)
Added Reset Scale to an object's scale context menu. (Feedback #2078)
Hotseat player names are now remembered between sessions. (Feedback #2070)
Added [c]vr_floor[/c] command / VR setting
- Lets you turn off the floor independently of [c]fog[/c] / "Floor Of Mist". (Feedback #2173)
Server browser improvements
- Player names now show in the server browser.
- Your name is hidden if you are offline, invisible, or you untick the "Show Name In Server Browser" option.
Console Commands
New/updated commands:
- [c]component_hotkey_state_change[/c]
- When enabled, press number keys while hovering an object to change its State.
- Appears in Misc Settings.
[c]ui_notebook[/c]
- Shows the Notebook window.
[c]text_tool_default_font_size[/c]
- Sets default size for the Text tool. (Feedback #2000)
[c]autorun_lua[/c]
- Controls whether Lua automatically runs when updated.
[c]camera_reset_on_color_change[/c]
- Controls whether the camera automatically moves to your seat when you change color. (Feedback #256)
[c]show_name_in_server_browser[/c]
- Controls whether your name is listed in the server browser for public servers you join.
[c]measure_grid_multiplier[/c]
- Applies a scale multiplier when the line measure tool is in Grid mode.
Fixes:
- Fixed [c]help[/c] command not working on commands that have no arguments.
- Removed old console commands related to global chat. (Feedback #2117)
Open Beta Fixes
- Fixed a major networking issue where loading a save file could break the game state. (Feedback #2641)
- Fixed rewinds and autosaves not working correctly. (Feedback #2656)
- Fixed an issue where XML UI could be blocked by incorrect objects, including the invisible floor at [c]y = 1[/c]. (Feedback #2647)
- Fixed a 64-depth issue when downloading and loading mods. (Feedback #2640)
- Fixed hand selection working incorrectly with the new Lua drafting mechanic.
- Fixed an issue where you could erase your drawn lines incorrectly. (Feedback #2702)
- Fixed several HandSelectMode issues. (Feedback #2618)
- Fixed a bug in [c]Lua Wait.collect[/c]. (Feedback #2635)
Fixes
- Fixed an issue where XML UI would not be blocked by objects when it should.
- Fixed XML UI not hiding in hidden zones. (Feedback #2673)
- Fixed partial transparency when importing UI and decal images for the first time.
- Fixed advancing the turn immediately after loading a game always going to the first player instead of the second.
- Fixed a macOS issue where text could be entered while the Cmd modifier key was held. (Feedback #2636)
- Fixed infinite bags visually breaking after Undo or Reload. (Feedback #2665)
- Fixed drop indicator not showing color when dropping with Alt + Right Click for decks and stacks.
- Fixed grid size inputs not allowing you to type a [c].[/c] at the end.
- Fixed [c]onLoad[/c] not executing in Hot Seat Mode. (Feedback #2629)
- Fixed RPG tileset snapping preview so it now displays correctly.
- Fixed Flick and Combine sometimes requiring a double click when you are a client.
- Fixed right click while drawing a line not canceling for everyone else. (Feedback #125)
Misc Fixes
- You can now obtain the "Be Social" achievement using in-game chat. (Feedback #1895)
- Fixed game crashing when trying to load a CMYK JPG.
- Fixed line tool not converting to cm in component mode. (Feedback #1934)
- Fixed "Showing Hand" button displaying incorrect color after seat swap.
- Fixed on-screen hand blocking in-game UI. (Feedback #1757)
- Fixed hotseat turn not being set to correct player on load. (Feedback #1960)
- Fixed hotseat players being unable to drop cards in searched deck. (Feedback #1959)
- Fixed hotseat turn incorrectly resetting when loading a Classic game.
- When starting a hotseat game, the game now only picks larger tables, so all player colors are immediately selectable.
- Fixed context menu not clamping to screen. (Feedback #1966)
- Fixed context menu appearing in the wrong position when right-clicking a card in hand. (Feedback #2051)
- Fixed unintuitive Text Tool placement behavior.
- Fixed appearance of custom card aspect ratios when searching containers. (Feedback #2021)
- Fixed cards merging incorrectly with a deck when the deck is on a snap point. (Feedback #2063)
- Fixed left edge of search dialog not having a collider. (Feedback #2077)
- Fixed Japanese language name in language select. (Feedback #2116)
- Fixed shake detector triggering when the user spams Tap.
- Fixed Random Domino/Card/Mahjong Tile not generating every possible object. (Feedback #2160, #2154)
- Fixed rewind/forward ([c]rwd/fwd[/c]) not working correctly. (Feedback #2161)
- Fixed game breaking on first launch but working on subsequent launches.
- Fixed cards getting cut off onscreen when scaling very large hands.
- Fixed deleting a folder in Cloud Manager not deleting all contained files.
- Fixed issues when uploading PDF files via "Upload All" in the Cloud Manager.
- Fixed a bug where objects with multiple assets (primary/secondary AssetBundles) could think they finished loading too early, breaking on-screen hands, highlighting, and Lua load completion.
- Fixed dice behavior when picking up and dropping instantly, so dice now roll correctly in that scenario.
- Fixed VR floor setting being inverted for the [c]vr_floor[/c] option.
Lua
New Lua functions and features for creators:
Object State Changes
- Added [c]tryObjectStateChange(object, new_state_index, player_label)[/c] and [c]object.tryStateChange(new_state_index, player_label)[/c]. (Feedback #1822)
- Limited [c]tryObjectStateChange[/c] and [c]tryStateChange[/c] to only trigger on valid state indices.
Turn Order & Input Modifiers
- Added [c]Turns.getTurnOrder()[/c] which returns the current turn order, including automatic order (in automatic mode) and custom order (in custom mode).
- Lua will now receive the ALT modifier on the events [c]onNumberTyped[/c] and [c]onObjectNumberTyped[/c].
