К содержанию
imbored
Death Must Die

Что изменилось

Patch 0.8.5

Хотфикс

Коротко

Переработаны грибы (играют анимацию перед взрывом, урон только при взрыве), улучшена сортировка предметов в арсенале, исправлены баги с застреванием босса и урона арбитров, и ещё 10+ правок.

Пересказ собран ИИ по тексту патча

Патч целиком

TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.

Armory QoL:

• You can now move items from the Armory to your character Inventory

• Improved sorting when in a preset tab, surfacing most relevant items first

• Added more featured affixes, e.g. "Heal on Level" to the Defensive preset

• Added filtering by item tier

• Transfer to stash now ignores lore books

Environment:

• Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black

• Reordered all the trees on Act 3 and cut some for better pathfinding

• Increased the distance at which trees detect they should fade when players come near

Unique Items:

• Cipher reworked

Blessings:

• Stone Golem summon count scaling 100% > 20%

• Tidal Force chance 60% > 100% (last lvl)

• Sickles of Mort 120% > 150% Attack Damage

Enemies:

• Fungus plays windup animation before explosion

• Fungus now only deals damage on explode, not death

• Fungus explode has attack warning

Optimizations:

• Performance improved on preloading mobs

Bugs:

• Fixed map objects becoming non-interactable.

• Fixed Lady of the Lake getting stuck and freezing in place

• Fixed enemy mobs as well as Lady of the Lake sometimes going out of boss arenas

• Fixed Act 2 bosses not teleporting inside black fire arena

• Fixed summon count bugs

• Fixed ranger not being able to shoot at the top of the boss arenas

• Fixed Necromancer teleport glitch

• Fixed Djinn teleport glitches

• Fixed arbiters infinite damage bug

Другие патчи Death Must Die