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imbored
Death Must Die

Что изменилось

Patch 0.8.4

Крупное

Коротко

Переработка баланса темноты для поддержки большего числа сборок, нерфы врагов и предметов, правки механик призываемых союзников и множество багфиксов.

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Enemies:

• Wraiths Dash-Attack cooldown scaling 100% > 50%

• Wraith Dash now has a windup animation

• Moss Guardians now can't spawn more than 2 in a wave

• Fungi damage reduced by half

• Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30%

Summons:

• Stone Golem now has proper Spawn & Death animation

Blessings:

• Sickles Attack Damage scaling improved +100% (6% > 12%, etc.)

• Infusions will now no longer be a certain roll

Talents:

• Druid Maniac now gives Dash Recharge Speed %

• Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that sense is essential for the Eagle form)

• Warchief Attack Damage 80% > 90%

• Cooldown 1.2s > 1.0s

Shop:

• Doubled mythic drop rate progression in shop

Locations:

• A certain location now drops Jade Rabbit to help with achievement hunting

Darkness:

Summary: Made easier on higher darkness to support more builds

• Monster Darkness Scaling returned to linear again

• Monster Darkness Life Scaling at 100 made easier - From 170% > 1360% to 170% > 340% over the course of the 20 minutes to support more builds & playstyles

• Monster Darkness Damage Scaling at 100 made easier - From 50% > 133% to 25% > 66% over the course of the 20 minutes to support more builds & playstyles

• Base Monster Darkness Damage scaling slightly reduced

• Base Monster Percent Damage Resistance scaling reduced

• Selectable Darkness Area Max 40% > 30%

• Selectable Duration Max 120% > 60%

• Selectable Boss Cooldowns -300% > -200%

• Selectable Projectile Count for Bosses & Minions replaced with Less Pick Up drops

• Selectable Heals Reduction replaced with Heals Reduction from locations

Localization:

• Fixed broken localizations

Affixes:

Can no longer spawn:

• Heal on Attack-Kill

• Summon Generation

• Rarity Upgrade Offers

• New Blessing Offers

• Level-Up Blessing Offers

• Attack Angle %

Adjusted:

• Heavily reduced roll chance for some minor affixes, eg. projectile velocity, projectile angling

• Summon Life Regeneration roll odds reduced as well, increased Summon Life odds instead

• Summon Movement Speed value 1.5% > 3%

• Buff Damage % vs Enemies Below 50% Life (0.4% > 0.5%)

• Buff Damage % vs Enemies Above 50% Life (0.5% > 0.6%)

• Buff Damage % vs Undamaged Enemies (4% > 5%)

Items:

• The Sage now gives +1 Cast Slot, no upgrade to Master, a bit less Cast damage and a lot more Experience Gain

• Blackheart redesigned due to broken interaction between Base & Percentage stats

• Mausoleum of Eyes now has a 60 second equip cooldown

• Sacrilige Luck scaling factor 100% > 20% on both positive & negative affixes (relation unchanged)

• Pirate Hat Chance to drop gold 10% > 5%

Bugs:

• Fixed Summon Life & Life Regeneration increasing Player life instead of Summons

• Fixed Summon Life and Life Regen not displayed in character stats

• Fixed Summon Attack Speed always displayed, even when 0

• Crash on Boss Spawn should be fixed

• Not able to level multiple Attack and/or Dash blessings fixed

• Fixed missing cooldowns & certain summons not reviving

• Fixed Mayhem not working properly

• Fixed Time Field infusion now reduces cooldown instead of increase

• Fixed Shroom King summons dealing damage to player

• Fixed Iceblock freeze not having cooldown & damage reduction % not working occasionally

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