

Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Добавлен новый персонаж Platinum с палитрами и аватаром. Переработаны испытания Susanoo, система тренировки и боевое окружение. Исправлены баги у 8 персонажей и в многопользовательском режиме.

Highlights
• Added the new base-game Prototype \[Platinum], unlockable with 1 \[Analyzer].
• Added a series of Palettes for \[Platinum]. The VFX Palette \[The Other Side] will be granted automatically after unlocking the Prototype \[Platinum], while other Palettes can be obtained by completing achievements, missions, and other objectives.
• Added the Avatar \[Cat-Person Doll], which will be obtained automatically after unlocking the Prototype \[Platinum].
Content & System Optimizations
• Expanded and adjusted the \[Susanoo] challenge on \[Extreme] difficulty. \[Susanoo] will return in Stage 6 of \[Mind Training].
• In the main story battle \[Final Trial], \[Susanoo] will now appear at \[Extreme] difficulty.
• Adjusted the flow of Phase 6 in \[Mind Training]. Players can now select rooms while progressing through Phase 6.
• Upgraded the \[Try Evotype] Space. Players can now customize the battle environment in \[Training Details], including the Space height, enemy count and type, and whether enemy AI is enabled.
• Fixed an issue where successfully dodging with certain characters could incorrectly consume a shield charge or drain \[Overload] energy while \[Overload] was active.
• Fixed an issue in \[Local Multiplayer Mode] where the Potential selection lock effect did not apply to Player 2.
• Fixed an issue in \[Local Multiplayer Mode] where the newly added HP recovery boost from \[Mind Crystal] did not apply to Player 2.
• Expanded and refined the descriptions of some \[Legacy Skills].
• After achieving any ending in the main story, \[Palette Voucher] will become available for purchase at the hub shop.
Prototype Optimizations & Bug Fixes
Naoto
• Fixed an issue where Naoto could lose invincibility while charging Down + Attack.
• Optimized how Naoto can cancel the use of \[HP Mixture].
Taokaka
• Fixed an issue where Taokaka could not immediately chain into a Skill follow-up after charging Up + Attack while a clone was present.
Rachel
• Added visual cues for Rachel's command inputs.
• Fixed an issue where Rachel could not perform Attacks under certain conditions.
• Fixed an issue where dodge frames were missing during the startup of Rachel's dash attack.
• Reduced the recovery after Rachel lands from a downward jump, allowing her to chain into a dash sooner.
Hazama
• When Hazama's \[Legacy Skill 2] hits an enemy that cannot be grabbed, tapping the input will now also pull Hazama toward the target.
Jin
• Fixed an issue where the Slow and Freeze effects of Jin's \[Legacy Skill 1] could be disabled by Character Customization settings.
Bullet
• Fixed an issue where entering a directional input while using \[Lock On] at point-blank range against a large enemy could cause \[Lock On] to fail.
ICEY
• Fixed an issue where ICEY could not chain into a dash attack after firing a sword wave in the air.
• Optimized input detection when chaining an Attack after using \[Divide] following a dash.
• Fixed an issue where ICEY could slide off abnormally when using a downward attack on a sloped platform.