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OCTOBER 2022 UPDATE
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Добавлен матчмейкинг для сложности No Hope, новый UI-индикатор Орд, 6 новых карт и 4 легендарных предмета. Переработаны способности Дэна и Хэнга, множество правок баланса карт и оружия.
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Developer Note - This free update for the month of October includes a lot of new surprises, including the 'Halloween in Fort Hope' Seasonal Event, Seasonal Caravans, and exclusive Halloween Cleaner and Weapon Skins! Matchmaking for No Hope difficulty has been enabled, and a Horde Indicator was added to the HUD to give you important information about the Hordes of Ridden you're fighting your way through. Six new cards and four Legendary Items have also been introduced to assist you in your slaying. In addition to the new content for this month, many bugs were fixed and balance changes made to existing Cards, Weapons, and Cultists.
The October 2022 Update goes live on Tuesday, October 11th at 10am - Pacific Time.
Follow along with our Trello board ({ССЫЛКА УДАЛЕНА}http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.
New Features
- No Hope Matchmaking
- No Hope Difficulty Matchmaking is now enabled and accessible in the Campaign and Quickplay menus. Team up with other hardcore Cleaners and make new friends slaying Ridden together.
Horde Indicator UI
- This new icon on the HUD displays important information when a Horde is occurring. It shows the following:
- A regular Horde and how long it will last.
- A timed Horde where the timer gets filled up, indicating when a Horde will take place.
- An infinite Horde indicator that pulses until the end of a game, or until an event that turns it off.
- A Horde waypoint, showing where the source of the Horde is.
- A Timed Horde waypoint that displays when the trigger point of the Horde is time-based.
6 New Cards
- New Intel Type: 5 Legendary Cards
- 1 Fortune Card
Halloween Event in Fort Hope
- No tricks, only treats in Fort Hope this Halloween! Get yourself something sweet from seasonal Supply Lines, turn up the spooky tunes, and warm up near the cauldron as the nights grow colder.
Seasonal Caravans
- These Halloween Caravans run throughout the month of October and part of November, so be sure to grab yourself an exclusive Halloween Cleaner Skin or Weapon Skin before they're gone!
New Weapon Skins and Cleaner Skins
Campaign Updates
- General
- Dan's revive abilities now function when using a defibrillator.
- Heng's abilities have been revised:
- Heng now causes 10 extra food items to spawn.
- Heng receives the effects of food items picked up by other cleaners, and double the effect if he picks it up himself.
- Heng heals an additional 1 trauma when consuming food.
- Heng can no longer sense dungeon entrances.
- Heng can now sense food items.
- Team Effect: Cleaners that pick up food gain 1 Max Health and 1 Max Stamina until the end of the level.
The Dark Before the Dawn: The Diner
- Changed the holdout duration to 240 seconds on all difficulties.
- Added waves of Special Ridden to the hordes.
- Added a boss spawn at the last minute of the holdout.
Dr. Rogers' Neighborhood: T-5
- Lowered the crate count on No Hope difficulty.
- Ridden Hive Updates
- Various collision adjustments made to Ridden Hive maps.
- Ravenous has been removed from Ridden Hives.
- General Card Updates
- Added UI buff and debuff icons to several Cards.
- There is now a tooltip present on all cards that are affected by Healing Efficiency.
- Updated Duffel Bags to prioritize granting normal Cards before Burn Cards.
- Several improvised cards now play a sound effect when they are unusable.
- Antibiotic Ointment
- Increased temp health to 20.
Belligerent
- Players now gain 4% damage per horde up to 6 stacks.
- Stacks are now lost when any cleaner is downed or killed rather than when the card owner is damaged.
Crippling Frequency
- Stacks no longer refresh all at once.
Double Grenade Pouch
- No longer reduces movement speed.
Food Scavenger
- Now grants item sense for Food items.
Front Sight Focus
- Now also grants 15% recoil control.
Grenade Pouch
- Now reduces the cost of Offensive Accessories in vendors by 5%.
Hi Vis Sights
- Now gives 15% move speed while aiming.
- Now gives 15% move speed while firing.
Ignore the Pain
- Now scales with healing efficiency.
Medical Professional
- Now scales with healing efficiency.
- The Nurse Purse item now works with this card.
Out With a Bang
- No longer grants an extra life.
Reload Drills
- Now also grants 25% weapon swap speed.
Second Chance
- Now also gives 25% bleed out resistance.
Shoulder Bag
- No longer reduces movement speed.
Stealthy Passage
- Now works on police SUVs.
- Now works on Beat Traps.
- Now works on Cultist Traps.
Utility Belt
- No longer reduces movement speed.
- Corruption Card Updates
- Hunger
- Damage hit marker is no longer directional.
Ravenous
- Players can no longer continue to eat food when full.
- Food now has outlines while this card is active.
- Stacks now are cleared when incapacitated.
- Balance Updates
- Developer Note: We are closely watching all cards and will continue to adjust as necessary in order to make the game feel more balanced.
- Bleed damage is now a percentage of player health.
- Ammo for All
- Now increases team damage by 3.5% from 2.5%.
Barbed Wire
- Damage reduced to 2 per second from 4.
Blood Donor
- Duration decreased to 10 from 15.
- Heal increased to 1.5 from 1.
Bodyguard
- Trigger cooldown increased to 5 from 3.
Canned Goods
- Increased to 45hp from 40hp.
- Stamina reduction reduced to 25% from 30%.
Combat Training
- Bullet stumble increased to 1.5 from 1.
- Stumble increased to 7.5 from 5.
Crippling Frequency
- Damage Reduction Reduced to 1 from 2.
- Radius reduced to 12.5m from 15m.
Durable
- Now grants 20% fire resistance.
- Health gain increased to 10 from 5.
Experimental Stimulants
- Cooldown increased to 35 from 25.
- Activation cost increased to 30 from 20.
- Duration reduced to 7 from 10.
- Damage increased to 20% from 15%.
- Reload speed increased to 30% from 25%.
Experimental Stun Gun
- Ammo cost increased to 30 from 20.
Expired T5
- Initial damage increased to 20 from 8.
- Damage per second reduced to 1 from 6.
- Duration reduced to 7 from 10.
- Ammo cost increased to 75 from 50.
- Cooldown increased to 35 from 25.
Food Scavenger
- Extra spawns reduced to 7 from 10.
Heavy Attack
- Stamina drain reduced by 70% for all weapons.
- Back and side movement speed equalized to forward speed with all weapons.
Hydration Pack
- Increased to 35hp from 25hp.
Ignore the Pain
- Health recovery increased to 2 from 1.
Life Insurance
- Life increased to 2 from 1.
- Team incap trauma resistance reduced to 10% from 15%.
Medical Professional
- Heal and Trauma Heal reduced to 10 from 15.
Offensive Scavenger
- Spawn count increased to 5 from 4.
Second Chance
- Increased to 15hp from 5hp.
Surplus Pouches
- Health tradeoff reduced to 5% from 10%.
Ultrasonic Wound Therapy
- Increased ammo cost to 60.
- Reduced tick rate to 1.135 from 1.
- Radius reduced to 12.5m from 15m.
Vitamins
- Increased to 25hp from 15hp.
- Weapon Updates
- Frag Grenades and Pipe Bombs will now trigger Cultist Traps.
- Combat Knife
- Can now hit multiple targets.
Embezzler
- This weapon now uses heavy ammo.
- Copper gained on Common killed increased to 5 from 3.
- Copper gained on Mutation kills increased to 25 from 10.
- Max copper per level increased to 1250 from 1000.
Bow
- Spawn rates for the Bow have been increased, and can now spawn in crates.
- The bow will now fire slower and deal reduced damage when player doesn't have enough stamina to fire it.
Iron Claws
- Claw attacks will no longer miss inanimate objects with increased attack speed.
Tenderizer
- The Tenderizer's AOE now damages Sleepers.
- The Tenderizer now causes cars to explode.
- The Tenderizer's AOE explosion will now trigger cultist traps.
- The Tenderizer's AOE explosion will now damage doors.
