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Battlestar Galactica Deadlock

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v1.5.112 Update

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Коротко

Обновление 1.5.112: балансировка кораблей обеих сторон, снижение стоимости торпед и брони, исправления ошибок с минами и ракетами.

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We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided.

You can find the full changelog down below.

Change List 1.5.112

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Changes since 1.4.111

Balancing

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COLONIAL:

Mercury Battlestar

- Squadron slots converted from 2 full / 2 support to 3 full / 1 support

Colonial Munitions

- Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)

Debris Mines

- Increased Debris Mine HP from 1 to 4

Berzerk

- Base Fire Control Turret Accuracy increased from 100% to 105%

CYLON:

Medusa

- Removed Subsystem Overclock from R-TPAM

- Increased R-TPAM Power Distribution from 20 to 30

Guardian Basestar

- Moved locations of multiple subsystems

Cerastes

- AI modified to bias towards size class 3 ships

Modern Basestar

- FTL Cooldown increased from 4 to 5 to match other ship cooldowns

- Hacking Strength increased from 0.4 to 0.5

- Regenerative Hull Resin repair rate decreased from 0.25 to 0.2

Cylon Homing Cluster Mines

- Trigger radius decreased from 125 to 110

Vespid Bombers

- Increased HP from 32 to 36

- Decreased Ship Size from -2 to -3

- Increased velocity from 3.0 to 3.4

Arachne

- Base Fire Control Munition Salvo Size increased from 100% to 110%

OTHER:

Propaganda Mode

- Double surviving ship bonus from 1 to 2

- Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)

Bug Fixes

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FIX : Flak can't be turned off in some circumstances

FIX : Bug in Mission 10

FIX : Delay when triggering virus mines

FIX : Redirected missiles not intercepted by Vipers

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