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Oxygen Not Included

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[Game Update] - 740622

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Обновление для Aquatic Planet Pack: улучшены черты персонажа Миноу, поведение морских существ и их размножение.

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Changes and Improvements

  • The Aquatic Planet Pack
  • Minnow's Freediver trait now provides +4 to all attributes while swimming.
  • In new saves, Minnow will now join your colony with +4 in all attributes and the Ancient Knowledge trait providing 3 Skill points.
  • Seaquines will now poop on a more regular basis.
  • Beakons and Pokeshells will no longer poop on Wide Hydroponic Farm tiles with more than 2 cycles of fertilizer supply already in storage.

Fixes

  • All versions
  • Fixed issue causing exhaled CO2 to sometimes appear at the wrong location.
  • Doors set to 'Auto' no longer open and close upon loading a save game.
  • Fish occupying a boundary cell of a pool will no longer be considered inside that pool.
  • Fixed issue causing the Liquid Tepidizer to play working animations while inoperational.
  • Added Chinese versions of The Aquatic Planet Pack logos for WeGame players.
  • Centered horizontal alignments for DLC logos in the Main Menu.
  • Fixed a rare crash related to pathing near doors, liquids, and ladders.
  • Large swimmers will no longer get stuck when swimming near solid tiles.

Spaced Out! only

  • Fixed a visual bug that showed a shadow in front of interior rocket liquids and gas port tiles whenever liquid was touching them.

The Prehistoric Planet Pack

  • Fixed Jawbos getting stuck in a loop trying to get groomed when adjacent to solids.

The Aquatic Planet Pack

  • Fixed audio performance issue with Beakons.
  • Fixed Blowters emitting bubbles into solid tiles and causing them to be destroyed.
  • Fixed a visual bug where a Duplicant harvesting a Kelpole caused two Kelpoles to appear.
  • Updated Gildgo Egg animation.
  • Fixed crash that occurred when deconstructing the Tattered Beach Chair without owning The Prehistoric Planet Pack.
  • Fixed a typo in Kai's bio.
  • Fixed Baby Orehull not flopping to water while watched because they are shy.
  • Adjusted horizontal movement timing of flopping critters to better match their animations.
  • Fixed Orehulls getting stuck in a loop trying to get groomed when adjacent to solids.

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