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Garry's Mod

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December 2025 Patch

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Патч исправляет баги из ноябрьского обновления: проблемы с канатами, ragdoll'ами, стрельбой НПЦ, крахами при загрузке. Плюс ещё 20+ технических исправлений.

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Hello everyone,

A new small patch has been released.

This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.

Sandbox servers and clients are recommended to update at their earliest convenience.

The change list is as follows:

  • Fixed decals not rendering in Hammer
  • Re-added model scale to prop_dynamic in Hammer
  • Limit physics rescaling to prop_physics and sent_anim
  • Fixed server Lua error when using "" for rope material
  • Make Resistance Mine have proper name in killfeed
  • Added Cable_DX8 to rope shader whitelist which is used by some default materials
  • Combine Mine relationship adjustments
  • Respects Ignore Player and Disable AI settings
  • Doesn't attack Combine Gunship, Manhacks, Stalkers
  • Always attacks Barnacles and Xen Aliens from Half-Life 1

Fixed client D.O.G. ragdolls leaving behind ropes on removal

Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine

Set min_use_angle to 0.8 (was 0) for func_button in Hammer

Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot

Fixed Alyx firing the .357 Magnum also spawning reload shells

Fixed crashing on loading a Source Engine saves when Nextbots are present in the save file

Fixed map load crashes to do with corrupted maps (corrupted overlays)

Fixed prop gibs stopping spawning after the 300th in multiplayer

Fixed func_proprrespawnzone not being tracked properly clientside

Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)

Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)

Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled

Fixed main menu Lua errors when starting certain maps

Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue

Reworked internals of Player:Kick and game.KickID to be consistent with each other

Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons

Fixed floating addons failing to mount on Linux systems

Don't try to load save files from mountable games

Fixed a regression with Entity:CreateParticleEffect when using tables

Fixed models/cs_fix.mdl not loading due to it being corrupted

Updated Zombine and Combine Soldier without armor player models to fix their animations

The entire change list can also be found on our website:

gmod.facepunch.com/news/december-2025-patc…

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