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The Isle

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Patch 0.21.321

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Коротко

Добавлены динозавры Тиранозавр и Аллозавр, обновлён Птеранодон, добавлена стадия Старейшины и мутации для размножения, плюс множество исправлений и балансировки.

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Hey Islanders,

A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be updated and posted in a few days.

You may need to restart your Steam client if the update is not immediately available to download.

Changelog for Patch 0.21.321:

Added Tyrannosaurus

RMB - Muzzle Swing

A light attack capable of knocking down smaller targets

Hold RMB - Heavy Muzzle Swing

A heavy attack capable of knocking down or killing smaller targets and staggering similar sized animals

Hold LMB - Crush

A powerful attack that sends the tyrannosaurus lunging forward with a powerful bite and fracture damage. This can pin and execute smaller or wounded targets, or stagger similar sized animals

Spacebar (After achieving subadult) - Ambush

Ambush will give you a temporary increase to your sprint speed before going on a moderate cooldown. Useful to help catch prey that will soon outpace you

Hold F and press 1 or RMB (After achieving adult) - "Paleo" Vocals

Tyrannosaurus possesses some unique audio for generic and broadcast calls as an adult. There is no special use for this yet. It's just for fun

LMB/RMB - Directional Attacks

Tyrannosaurus possesses primary and secondary directional attacks. Primary attacks are standard bites. Secondary attacks are less lethal but medium hitting muzzle swings

RMB (After crushing a target) - Throw

Throw a target in the direction you're looking. This will always kill them

Added Allosaurus

Hold LMB (While Running) - Claw Swipe

A medium attack that deals heavy bleed. This can also move the allosaurus slightly in the direction its looking to close distance for the attack

Hold RMB and Release - Pounce

Allosaurus latches on to a target, dealing increasing damage and bleed over time

Updated Pteranodon

Automatic (Run off a ledge) - Ledge Flight

Enter flight automatically by running off the edge of a surface

Double Press Ctrl (During Flight) - Barrel Roll

Spin down into a dive or just show off

Z (During Flight) - Air Brake

Depending on how fast a player is going, quickly braking and using turn will drastically increase your turn rate at the cost of some momentum

RMB (While over mud or a water surface) - Spearfishing

Only usable during the day, this will cause the pteranodon to enter a stance to lure fish or clams nearby. When a target is highlighted, press LMB to catch them. If you catch a clam, press LMB when on a hard surface like rock to throw a clam down to open it

Carnotaurus Headbutt is now activated by holding RMB and pressing LMB while held. This can be activated while standing or running and depending on charge time, can knock down or stagger targets depending on their comparative size

Added Elder life stage

At 100% growth, players are eligible to Entomb. This kills your current animal and respawns you again as a fresh spawn of the same species. Mutations from the previous life are kept and their benefits are enhanced, as well as letting you choose more mutations to benefit your animal

Adjusted new menu and in-game HUD (WIP)

Added Player Report function after death

Added clams

Added Sequential Hermaphroditism - Players can take this mutation to change the sex of the animal once

Added Parthenogenesis - Players can take this mutation allowing a female animal to nest and lay eggs without a mate

Updated foliage meshes

Updated island layout

Fixed nesting crash

Fixed the length of wallow trace sometimes extending further than it should

Fixed certain objects dropping from a player's mouth when trying to swallow

Fixed several instances where a rotten egg were not being shown as rotten

Fixed juvenile vocal animations not stopping if biting in the water

Fix attempt to bite audio not playing

Fixed cypress stumps using the wrong shader

Fixed certain bushes having a small piece of collision that would interrupt player movement

Fix attempt to dilophosaurus hallucinations not causing damage and not disintegrating

Fixed psittacosaurus positions when carried

Fixed players pouncing on occupied slots

Fixed audio sounding as if a player was above water while waterwalking

Eggs no longer give nutrients

Fixed nest debris spawning inside rocks

Fixed subadult stegosaurus locomotion animation blending

Fixed patrol zones not swapping for carnivores

Fixed "Leave Ground" button not being visible

Fixed Admin Teleport not working if too far away from original point

Added back pounce slot for boar and turtle

Fixed scavengers contributing to pack scent

Fixed idle animations occasionally overriding player movement

Fixed jackfruits not falling properly

Fixed pounce deflect animation not playing when hitting the front of a target

Fixed underwater deinosuchus lunge vocals being heard by players above water as if the deinosuchus was also above water

Fixed death logs showing wrong growth values

Fixed maiasaura stamp moving at incorrect speeds

Fixed namespace issues

Fixed hypsilophodon obstacle avoidance not working

Improvements to footstep metasounds — Volume adjustments and metasound setup fixes across dinosaur weights

Fixed rain soundmix muting ambience with no active rain

Fixed herrerasaurus drop attack not dealing damage at times

Fixed juvenile beipiaosaurus being kicked from the server when swimming in some circumstances

Fixed spar pushing not working correctly from the side/back of a target

Fixed the camera clipping through the ground for small playables

Fix attempt to 4th mutation alert not showing up

Fixed jump attacks being usable when swimming

Fixed hatchling begging sometimes ending by itself

Fixed maiasaura animations when switching between biped and quadruped with fractures

Added directional 180 attacks to maiasaura quadrupedal and bipedal stances

Fixed bees calling sound on server

Fixed head movement during gallimimus directional attack

Fixed hatchling begging ending early

Fixed pteranodon animation issue after biting while flying

Fix attempt for entomb taking cached client data

Fixed compy not eating corpses

Fix attempt to Multichambered Lungs not affecting resting threshold

Fixed server memory bloat

Fixed spawn commands not working in shipping builds

Fixed queueing sometimes kicking people with server is full message

Fixed pteranodon animation issues when landing in mud

Synched out of place footsteps on triceratops drink in/out anims

Fixed pounce vocal sounds not playing when standing in water

Fixed blood splash effect

Fixed lamp post collision

Fixed sliding stopping early when turning too much

Fix attempt to issue with "breath" parameter on vocal sounds

Fixed crash on gallimimus overlap regarding "Remove Hint" on server

Fixed carnotaurus being input locked after quick get up

Fixed AI not walking

Fixed footprint tracking

Fixed compsognathus walk animations

Increased number of table pages in VT

Lowered wind volume during storms

Fixed rare crash instance related to beipiaosaurus

Increased brightness of lowest possible nightvision

Fixed corpses not floating to water surface

Fix to a rare crash when the function is called but the target got wiped out

Fixed pachycephalosaurus ram occasionally not ending

Fixed ceratosaurus chuffing damage multiplier

Fixed slide on Trike's wallow montage end

Fixed confirm button sometimes not showing up for nest codes

Fixed pteranodon slightly draining in thermals and wind currents

Fixed triceratops sliding when grabbing objects and moving right away

Fixed pteranodon latch animation being too far from the wall

Fixed a rare instance that would cause a crash on player death

Fixed debris nest building not ending when releasing E

Fixed several blood effects being too dark

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