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Update #38 - Additional fixes incoming! Thanks for your feedback
Коротко
Исправлены ошибки с армиями, экономикой, боевой системой и интерфейсом. Добавлены иллюстрации в квесты и улучшены подсказки, ещё более 30 правок.
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Hey everyone!
Today we have more fixes for you! Thank you for all the reports you've been sharing. They are incredibly helpful and help us identify and prioritize the issues that matter most to the community ✨
It's still a bit early to talk about future changes, but we're reading all your comments and feedback to better understand your priorities and how we can incorporate them into future updates. 💖
Please keep sharing your thoughts, whether it's feedback on how a system works, the balance of the major factions, world generation, or even a completely crazy idea.
Every bit of feedback helps us make the game better.
Steam Reviews: Your Feedback Matters
If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨
Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

\[Version – 1.0.125]
Known Issues
- \[⚙️ Fixed in a following hotfix] Armies could drown if they stand in enemy Coral. Please avoid playing against Aspects
- \[⚙️ Fixed in a following hotfix] Lord Estate isn't destroyed when the village enters rebellion and cannot interact with minor faction
Economy
- Fixed the repair all districts in camps
- Fixed the repair of extractors in camps
- Fixed council card interactable when you’re only looking at candidates
- Updated Scientific repository and Treasury to give +1 of their respectif strategic resource instead of 0.5/0.25 so that it appears in the ressource production per turn
- Updated Scientific repository ressource cost to 15 Glassteel
- Updated Treasury ressource cost to 15 Hyperium and 10 Glassteel
- Fixed missing texts when the city is subjugated
- Fixed “Attach territory” not greyed out when you have reached the limit of territories
Sandshapers
- Updated ruins presence from 90% to 100% territories
- Fixed industry cost not rising during monsoon
- Fixed Ruins giving yields on lakes
Military
- Fixed wrong fog around cities outside of the battle area
- Fixed equipment duplicated when recruiting Stellars heroes
- Fixed Stellars spawned with too much skill points
- Fixed adding any flying Unit or Hero to an army will apply flying on the whole army
- Fixed attacking unit using opportunity attacks through walls
- Fixed battle preview ignoring reinforcements in some cases
- Fixed the passive skill “Chosen of the Chosen” for the Kin of Sheredyn
Diplomacy
- Fixed not being able to declare war to your ally opponent if unknown to you
General UI
- Fixed truncated text in the scores tooltips
- Fixed flickering in technology screen
- Fixed “Advanced lobby” prompt displayed in gamepad layout although you cannot access it
- Fixed technology screen cannot be opened from the protectorate screen
- Improved the tooltip for Iron Authority
- Fixed overlapping texts in victory conditions screen’s tooltips
Quests and events
- Added a lot of different illustrations for quest steps
- Fixed level 2 districts counting twice in objectives
- Fixed plurality missing in most objectives
- Added nested tooltips in objectives
- Fixed “x000D_” characters present in quest
Multiplayer
- Fixed wrong factions displayed when loading a save from ingame
Custom Factions
- Fixed keeps not giving free foundations while playing a Custom Faction (might require a new game)
Join the Endless Legend 2 Community
You can find us on Discord, Twitter, Facebook, Instagram, Bluesky, Reddit, TikTok, Bilibili, and YouTubefor discussions, updates, and feedback.
