Что изменилось
Hotfixes for v0.37 Released
Коротко
Вышли хотфиксы v0.37 с исправлениями багов автомобилей, интерфейса и редакторов карт. Починили проблемы с модами и совместимостью.
Пересказ собран ИИ по тексту патча
Патч целиком
Greetings everyone,
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
Note
Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.
Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.
We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.
v0.37.6
- Bruckell Bastion
- Fixed missing license plate lights on widebody sport rear bumper
Civetta Scintilla
- Fixed several incorrect support beams
- Fixed duplicate spare wheel slot on cut chassis
ETK I-Series
- Fixed rally configurations using wrong interior
ETK K-Series
- Fixed instability when attaching certain spoilers/wings to the lightweight trunk
Gavril Roamer
- Fixed excessive brightness on the right mirror indicator
Hirochi Sunburst
- Fixed missing paddle shifter on some configs
- Fixed wrong default horn
Ibishu Covet
- Fixed rally configurations using wrong interior
Ibishu Miramar
- Repositioned nitrous bottle to work on every body style without clipping
Common
- Updated the "Frozen Dust" color (ETK800 and ETKC)
Props - Trampoline
- Fixed the ramp slot offset not working correctly at certain sizes
- Fixed issues with Track Builder
- Fixed an issue that caused inability to close the parts selector when license input is focused
- Fixed an issue that could break mouse steering while hovering over a UI element
- Fixed the CEF process not stopping after one shot render Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done
- ScriptAI Editor
- Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox
- Fixed Launcher integrity check failing Integrity would fail for /vehicles/common.zip because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed
- Fixed English-only translation strings for one of the main buttons
- Added support for steering wheel D-pads
- Fixed Shift showing up as an active modifier on startup
v0.37.5
- Cherrier FCV
- Fixed clipping issues with fire extinguisher on race interior
ETK I-Series
- Removed leftover duplicate/test slots under the steering box
- Fixed position on the navigator prop
- Fixed missing and incorrect production years on certain configurations
- Fixed clipping of exhaust tips with the bumper
- Fixed position of the roofbar load (was too low)
- Fixed numerous issues with parts not breaking off correctly
- Fixed lifted front strut not appearing on the off-road config
- Fixed white lines on the side of the Rotopad Livery
FPU Wydra
- Fixed missing transparency on the badge material
Gavril Barstow
- Fixed a Jbeam issue that caused the whole car to deform too easily
Gavril Bluebuck
- Fixed floating issues on 353 CUI V8 engine
Gavril Grand Marshal
- Fixed an issue with the hood occasionally failing to close after opening
- Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
- Fixed incorrect material on the middle part of the limousine roof when split
- Fixed incorrect material setup on interior tinted glass
Gavril H-Series
- Fixed broken material on dually disc brakes
Hirochi Aurata
- Fixed incorrect behavior of base front shocks
Wentward DT40L
- Fixed issues with materials when using Livery Editor
Props
- Fixed a typo in Large Roller description
- Updated the shape of the button trigger to a sphere on spike strip launcher
- Fixed improper mesh for bolts on Small Spinner
- Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer
- Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted
Gavril T-series
- Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations
Hirochi Sunburst
- Fixed unpainted chunk of the bumper on two tone livery
- Fixed several issues with the interior textures of the wagon trunk
Wendover
- Fixed an issue with the missing radiator fans
Legran
- Fixed an issue with the missing radiator fans
- Automation Test Track
- Fixed narrow path on the dam and adjusted meshes
East Coast, USA
- Fixed collision on gas station store
Hirochi Raceway
- Added speed lines to pit lane
Italy
- Improved presentation around the lonely speed limit road sign in field
- Updated navgraph on a road segment with malfunctioning traffic
Johnson Valley
- Fixed a large floating rock
West Coast, USA
- Fixed misconfigured glass material on fencing mesh
- Fixed a hole between buildings
General
- Fixed excessively large level thumbnails
- Fixed several cases of improper reset behavior when a vehicle is coupled with props
- Fixed an issue that caused the game to remain paused after exiting the menu
- Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
- Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations
Fixes for the Minimap
- Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
- Fixed several errors thrown by markers when a level is loaded without any vehicle
- Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
- Play mode marker visibility now works the same way on Minimap and in the game world
- Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility
- The G-limit on Villa VIP is now less sensitive
- Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)
- Fixed a crash that manifested when trying to add an invalid object to a SimGroup
- Adjusted traffic algorithm to reduce density in some areas
- This lowers the amount of local traffic on rough or narrow roads
Generalized the lane bias factor
- Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
- When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map
- Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional
- Fixed the native crash reporter on Linux
- Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
- Fixed occasional broken mouse grab on X11
v0.37.4
- Fixed an issue with Vehicle Selector breaking due to paint validation
v0.37.3
