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Hotfixes for v0.37 Released

Хотфикс

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Вышли хотфиксы v0.37 с исправлениями багов автомобилей, интерфейса и редакторов карт. Починили проблемы с модами и совместимостью.

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Greetings everyone,

We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:

Note

Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.

Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.

We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.

v0.37.6

(October/09, 2025)

Vehicles

  • Bruckell Bastion
  • Fixed missing license plate lights on widebody sport rear bumper

Civetta Scintilla

  • Fixed several incorrect support beams
  • Fixed duplicate spare wheel slot on cut chassis

ETK I-Series

  • Fixed rally configurations using wrong interior

ETK K-Series

  • Fixed instability when attaching certain spoilers/wings to the lightweight trunk

Gavril Roamer

  • Fixed excessive brightness on the right mirror indicator

Hirochi Sunburst

  • Fixed missing paddle shifter on some configs
  • Fixed wrong default horn

Ibishu Covet

  • Fixed rally configurations using wrong interior

Ibishu Miramar

  • Repositioned nitrous bottle to work on every body style without clipping

Common

  • Updated the "Frozen Dust" color (ETK800 and ETKC)

Props - Trampoline

  • Fixed the ramp slot offset not working correctly at certain sizes

Gameplay

  • Fixed issues with Track Builder

User Interface

  • Fixed an issue that caused inability to close the parts selector when license input is focused

Input & Force Feedback

  • Fixed an issue that could break mouse steering while hovering over a UI element

Game Engine

  • Fixed the CEF process not stopping after one shot render Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done

World Editor

  • ScriptAI Editor
  • Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox

Launcher

  • Fixed Launcher integrity check failing Integrity would fail for /vehicles/common.zip because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed
  • Fixed English-only translation strings for one of the main buttons

Linux

  • Added support for steering wheel D-pads
  • Fixed Shift showing up as an active modifier on startup

v0.37.5

(September/23, 2025)

Vehicles

  • Cherrier FCV
  • Fixed clipping issues with fire extinguisher on race interior

ETK I-Series

  • Removed leftover duplicate/test slots under the steering box
  • Fixed position on the navigator prop
  • Fixed missing and incorrect production years on certain configurations
  • Fixed clipping of exhaust tips with the bumper
  • Fixed position of the roofbar load (was too low)
  • Fixed numerous issues with parts not breaking off correctly
  • Fixed lifted front strut not appearing on the off-road config
  • Fixed white lines on the side of the Rotopad Livery

FPU Wydra

  • Fixed missing transparency on the badge material

Gavril Barstow

  • Fixed a Jbeam issue that caused the whole car to deform too easily

Gavril Bluebuck

  • Fixed floating issues on 353 CUI V8 engine

Gavril Grand Marshal

  • Fixed an issue with the hood occasionally failing to close after opening
  • Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
  • Fixed incorrect material on the middle part of the limousine roof when split
  • Fixed incorrect material setup on interior tinted glass

Gavril H-Series

  • Fixed broken material on dually disc brakes

Hirochi Aurata

  • Fixed incorrect behavior of base front shocks

Wentward DT40L

  • Fixed issues with materials when using Livery Editor

Props

  • Fixed a typo in Large Roller description
  • Updated the shape of the button trigger to a sphere on spike strip launcher
  • Fixed improper mesh for bolts on Small Spinner
  • Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer
  • Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted

Gavril T-series

  • Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations

Hirochi Sunburst

  • Fixed unpainted chunk of the bumper on two tone livery
  • Fixed several issues with the interior textures of the wagon trunk

Wendover

  • Fixed an issue with the missing radiator fans

Legran

  • Fixed an issue with the missing radiator fans

Levels

  • Automation Test Track
  • Fixed narrow path on the dam and adjusted meshes

East Coast, USA

  • Fixed collision on gas station store

Hirochi Raceway

  • Added speed lines to pit lane

Italy

  • Improved presentation around the lonely speed limit road sign in field
  • Updated navgraph on a road segment with malfunctioning traffic

Johnson Valley

  • Fixed a large floating rock

West Coast, USA

  • Fixed misconfigured glass material on fencing mesh
  • Fixed a hole between buildings

General

  • Fixed excessively large level thumbnails

Gameplay

  • Fixed several cases of improper reset behavior when a vehicle is coupled with props

User Interface

  • Fixed an issue that caused the game to remain paused after exiting the menu
  • Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
  • Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations

Fixes for the Minimap

  • Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
  • Fixed several errors thrown by markers when a level is loaded without any vehicle
  • Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
  • Play mode marker visibility now works the same way on Minimap and in the game world
  • Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility

Missions

  • The G-limit on Villa VIP is now less sensitive

Input & Force Feedback

  • Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)

Game Engine

  • Fixed a crash that manifested when trying to add an invalid object to a SimGroup

Vehicle AI & Traffic

  • Adjusted traffic algorithm to reduce density in some areas
  • This lowers the amount of local traffic on rough or narrow roads

Generalized the lane bias factor

  • Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
  • When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map

Launcher

  • Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional

Linux

  • Fixed the native crash reporter on Linux
  • Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
  • Fixed occasional broken mouse grab on X11

v0.37.4

(September/18, 2025)

User Interface

  • Fixed an issue with Vehicle Selector breaking due to paint validation

v0.37.3

(September/18, 2025)

User Interface

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