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PATCH NOTES · V0.8 #4
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Коротко
Переработаны система управления и привязка клавиш для надёжности, исправлены проблемы с экипировкой и картами.
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PATCH NOTES #4
Input & Keybindings
- Reworked keybinding conflict handling to make input rebinding more reliable.
- Split perk inputs and character inputs into clearer dedicated keybinds.
- Fixed several incorrect keybinding conflicts.
- Cleared outdated saved keybinding data to prevent stale input issues after the input changes.
Note: Some modified keys may need to be rebound.
Match Flow & Game Modes
- Improved team balancing at match start.
- Improved rehosted match behavior so previous host party settings are preserved until the next travel.
- Fixed a Wingman client-side defuse issue.
- Fixed an issue that could allow unintended object spawning.
Loadout & Customization
- Improved barrel pivots and socket setup.
- Adjusted M4 barrel sockets.
- Fixed F88 optic aimpoint alignment.
- Fixed EOTech optic socket setup.
- Improved grip sizing and corrected JAWS barrel grip pose.
- Fixed Pyramid upper barrel rotation.
- Improved RC Car texture setup.
- Fixed loadout camera presentation for antenna-related items.
- Corrected Deagle White Liquid item presentation.
Weapons & Animations
- Reworked the SCAR model to correct its scale and proportions.
Note: The previous SCAR model was approximately 24% smaller than intended, making it feel visually undersized in-game.
Maps
- Removed duplicate foliage instances on Trenches.
- Removed duplicate actors in CQB.
- Improved Lobby map cleanup.
- Fixed and reworked decal materials across multiple maps.
- Fixed several decal and material issues affecting Asylum, Hospital, Trenches (underground tunnels), Public Pool, and other environments.
Stability & Fixes
- Fixed a memory issue affecting inventory / equipment handling.
- Improved stability around match flow, rehosting, and team state.
- Fixed several visual issues caused by broken meshes, decals, materials, and distance field data.
