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Le Mans Ultimate

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V1.4.2 - 22nd September - release notes

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Добавлена поддержка онлайн чемпионатов для неподписчиков, исправлены проблемы с кастомными ливреями, штрафами, флагами и физикой машин. Ещё 40+ исправлений и оптимизаций.

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Game Updates

Championships - Online

  • Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date
  • Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
  • Fixed online championship timeslots not following the timezone set in the game
  • Fixed point reductions from protests take away more points than intended
  • Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points
  • Fixed some issues with being unable to register custom liveries to championships
  • Fixed upcoming online championship card's spacing
  • Fixed USA flag missing stars on events

Custom Liveries

  • Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
  • Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup

Co-op

  • Fixed stint review screen time remaining stuck at 0h00m

Driver Badges

  • Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge

Driver Swaps - Engineer

  • Added penalty options to engineer pit menu
  • Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
  • Fixed engineer damage repair options appearing as a number

Easy Anti Cheat

  • Blocked online mode when EAC ProductID is invalid

Engine & Tech

  • Fixed some threading issues with shared memory

Gameplay

  • Fixed AI turning to the right then left when leaving the pit lane instead of going straight
  • Fixed an occasional crash relating to car position on track
  • Fixed engine auto starting in the pit lane for users with auto engine start disabled
  • Fixed fuel target system failing to function correctly sometimes after pit stops
  • Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track
  • Fixed preparing car element is not shown when session starting soon is displayed.
  • Fixed unintended collisions when cars are being moved into place during pit stops
  • Fixed VE being used during formation lap, when the race finishes and during pit lane
  • Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line
  • Improved fuel estimates by not including the formation lap or pit laps in fuel averages
  • Reduce start driving timer to 3 seconds
  • Reduced the distance yellows stay after an incident
  • Relaxed pit box penalties when you are extremely close to your pit box
  • Removed paddock only driving line option
  • Revised pitlane driving penalties

Graphics

  • Fixed changing cars mirror parameters causing mirrors to become out of alignment
  • Fixed occasional occurrence of cars becoming invisible when they are close to the player
  • Fixed undercar shadows being too bright
  • Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights

Hosted Servers

  • Fixed hosted servers showing 0 players even if users are on the server
  • Fixed load vehicles key not working when joined to a hosted server as spectator only
  • Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through.

HUD

  • Fixed hiding the HUD losing what page of MFD you're on
  • Fixed not being able to select no change when running 4 wet tyres
  • Fixed virtual mirror becoming distored after changing graphics settings
  • Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen

Input

  • Fixed sticky inputs from keyboard when game focus changes
  • Fixed UI mouse click control bind not working

Limited Tyre Rules

  • Add Tyre Inventory Logging each time tyre selections are changed
  • Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain

Localisation

  • Added and updated translations
  • Fixed clipping session start text in French
  • Fixed incorrect timing localisation on HUD in Japanese
  • Fixed missing localisation on Online Event Type

Online

  • Fixed a rare situation where a Driver could receive a False DNF after finishing an online event
  • Fixed some crashes around loading temp cars in hosted lobbies or practice servers
  • Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car
  • Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration

Protests

  • Fixed being able to submit reports more than 24h after an event.

RaceControl

  • Fixed slow performance with large events in the online event overview screen
  • Fixed unable to join an entry list server without the lobby code

Race Starts

  • Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap
  • Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona

Race Watch Screen

  • Fixed stint data showing the wrong driver initials after rejoining a race session
  • Implemented updated camera menu

Race Weekend

  • Added season select for ELMS 2026
  • Fixed track selection when switching between championships with different tracks available

Replay

  • Fixed selecting an incident whilst watching live not playing the incident
  • Fixed the Safety car sometimes not appearing in replays
  • Updated camera select menu

Save & Load

  • Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save

Teams - RaceControl

  • Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event
  • Fixed misaligned driver drop downs in team event results
  • Fixed team lineup nationality flags not rendering correctly
  • Fixed transferring team ownership resulting in no team owner

Track Limits

  • Fixed a game crash when joining a session when in the previous session you were off track in the pit lane
  • Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.

User Interface

  • Fixed car select background formatting error
  • Fixed clipping text on second special event
  • Fixed daily race leaderboards not showing all cars
  • Fixed filtering event leaderboard by car class
  • Fixed misaligned Paul Ricard layouts on Event Cards
  • Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight
  • Fixed UI refreshing completely on some pages every few minutes
  • Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu
  • Made loading screen logo progress angle match the logo angle
  • Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required

Track Updates

  • Reviewed track limits on all tracks to ensure accurate detection per wheel

Bahrain

  • Fixed a bump off track on the inside after T13
  • Fixed a terrain gap between T4 and T5

Circuit de la Sarthe

  • Added missing flag stations in sector 1
  • Fixed missing collisions at marshal access point before Goodyear bridge chicane
  • Fixed missing collisions when exploring the entry to the Bugatti circuit

Daytona

  • Fixed incorrect real road profile
  • Fixed missing rear armco collision outside T2 exit
  • Fixed some objects popping in on back straight
  • Improved AI behaviour at the start of races reducing the chances of crashes
  • Removed white background on S397 logos on the road
  • Updated tent assets to latest specification assets

Fuji

  • Fixed incorrect mapping on start finish gantry

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