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Tom Clancy’s The Division® 2

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The Division 2: Into The Dark

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Новый сезон с Toxic Dark Zone (PvE-вариант без PvP), переработка баланса оружия и талантов, повышенные дропы экзотических компонентов и улучшения в Dark Zones.

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After the events of last season, the pressure from Black Tusk has eased around D.C., giving the Division a chance to turn its attention back to threats closer to home.

The Hyenas have taken advantage of that opening.

Reports indicate they have developed a new Potent Spice formula, one that makes their fighters more resistant to pain and harder to bring down. The source appears to be a chemical compound recovered from the Dark Zone, now being stored and moved through new Hyena outposts inside the area.

That same compound could be used by the Division for something very different: medical support for civilians and Agents still holding the city together.

Your objective is to enter the Toxic Dark Zone, disrupt the Hyenas’ operation, and recover Sample Cannisters before they can be turned into something far more dangerous.

Here’s what’s coming with Into the Dark.

CONTENTS

  • PvP Environment Improvements
  • Dark Zones
  • Modifiers
  • New Weapons, Gear, and Talents
  • Master Climax Mission
  • QOL & Other Updates
  • Classified Assignments
  • Season Pass
  • One Time Offer
  • And More…

PVP ENVIRONMENT IMPROVEMENTS

Into the Dark includes the first step in a broader update to the PvP experience, with changes applying across Conflict and all Dark Zone variants.

For this first phase, the focus is on Weapon and Gear Talents. The goal is to reduce the gap between overperforming and underused options, create more room for different builds, and improve the overall PvP balance.

This is part of a longer process. Future PvP updates are planned to look at Skills, Attributes, Status Effects, and other areas that affect the competitive experience.

For the full list of value changes, please refer to the dedicated PvP balance notes.

GENERAL DARK ZONE UPDATES

  • Entrance turrets have been adjusted to better prevent door camping by dealing additional direct Health Damage to hostile Agents within range.
  • Agents now receive a brief invulnerability window when entering the Dark Zone, giving them time to load in and assess their surroundings. This protection ends early if the Agent moves or fires their weapon.
  • Across all Dark Zones, Landmark activities have become more rewarding. Landmark Chests now refresh more quickly, and Dark Zone Keys have a higher chance to drop from Landmark Bosses and Named enemies.

EXOTIC COMPONENT DROP RATES

  • Exotic Component drop chances from Landmark Chests have been increased:
  • PvP Dark Zones: 40%
  • Toxic Dark Zone (PvE): 25%

In the Balanced and Classic Dark Zones, Landmark Bosses now also have a higher chance to drop Exotic Components:

  • Challenging Landmarks: 33%
  • Heroic Landmarks: 48%

DARK ZONES

DARK ZONE VARIANTS AND ROTATION

Dark Zones will now rotate between three variants: Classic, Toxic, and Balanced.

Variant

Focus

Rogue Protocol

SHD & Expertise

Global PvP Balance

Classic Dark Zone

Standard PvPvE risk-versus-reward gameplay

Active

Active

Active

Toxic Dark Zone

Seasonal PvE survival and cooperation

Disabled

Active

Active

Balanced Dark Zone

Competitive skill-based PvPvE

Active

Disabled

Active

CLASSIC DARK ZONE

(PvEvP / Normalized / Global PvP Balance: Active / SHD & Expertise: Active / Rogue Protocol: Active)

This variant plays closest to the current Dark Zone experience. Rogue Protocol remains active, Invasions continue to function as they do today, and Agents keep the benefits of their SHD Watch and Expertise progression.

TOXIC DARK ZONE

(PvE / Normalized / Global PvP Balance: Active / SHD & Expertise: Active / Rogue Protocol: Disabled / Season / Toxicity)

The Toxic Dark Zone is a variant specific to this season, directly connected to the Cleaning up the Streets Global Modifier.

This version of the Dark Zone is a shared space for up to 12 Agents, designed for those who want to experience the area without the same PvP pressure. Rogue Protocol is disabled, Agent damage is turned off, and you can group up with up to 3 other Agents through the standard party system.

Toxicity covers the entire zone and builds over time, applying hazardous effects the longer you stay inside. To reduce it, you’ll need to activate Surged Active Modifiers, and leaving the Dark Zone completely clears it. Checkpoints and Safe Houses pause the buildup and freeze your current Toxicity value.

Global PvP Balance also applies in the Toxic Dark Zone, allowing builds to follow the same PvP ruleset used in other Dark Zone variants. This should make moving between PvE and PvP variants feel less abrupt, without requiring a full build rethink.

Sample Cannisters can be found in the Toxic Dark Zone as contaminated items, meaning they must be extracted before they can be claimed. Calling the Extraction Helicopter requires a Stabilization Agent, which has a chance to drop from Landmark Chests and Landmark Bosses.

Hunters in the Toxic Dark Zone now guarantee 1 Exotic Component when defeated and have a dedicated 2%chance to drop Eagle Bearer or Ravenous.

BALANCED DARK ZONE

(PvPvE / Normalized / Global PvP Balance: Active / SHD & Expertise: Disabled / Rogue Protocol: Active)

The Balanced Dark Zone is for those looking for a more competitive PvEvP experience, with high-level normalization based on the Conflict ruleset.

SHD Watch and Expertise bonuses are disabled, making the experience less dependent on long-term progression. Rogue Protocol remains active, contaminated loot is still at stake, and extractions can still turn into a fight.

To make this variant more rewarding, deconstructing contaminated items inside the Balanced Dark Zone grants double DZ Currency.

DARK ZONE VENDORS OVERHAUL

Dark Zone vendors have been updated with new cache options focused on progression, crafting, and build improvement. Vendor costs have also been adjusted across all Dark Zone entry points.

Each vendor now offers different cache options:

  • DZ East: Recalibration Cache (40 DZC) and Optimization Caches (60 DZC).
  • DZ West: Exotic Component Cache (120 DZC / 4 Items) and Reconstructed Cache (180 DZC).
  • DZ South: Prototype Core Caches (125 DZC) and Prototype Caches (260 DZC / Higher Chance for Better or Perfect Stats).

FULL UPDATED VENDOR INVENTORY, ALL VENDORS:

Item

Price \[DZC]

Contains

Skill Mod

40

High-roll Skill Mod

Gear Mod

40

High-roll Offensive, Defensive, or Utility Mod

High-End Gear Piece

60

High-End Gear Piece with random stats

High-End Weapon

70-72

High-End Weapon with random stats

Gear Set Piece

64-65

Gear Set Piece

Named Weapon or Named Gear Piece

90

Named Weapon or Named Gear Piece with Perfect Talent

Exotic Cache

130

1 random Exotic Weapon or Exotic Gear Piece

FULL UPDATED VENDOR INVENTORY, DZ EAST VENDORS:

Item

Price \[DZC]

Contains

Recalibration Cache

40

70 Ceramics, 70 Steel, 65 Electronics, 65 Titanium

Optimization Cache

60

Tactical Assessment, Weapon Alloy, Gear Weave, 5 Field Recon Data, 3 SHD Calibration

FULL UPDATED VENDOR INVENTORY, DZ WEST VENDORS:

Item

Price \[DZC]

Contains

Exotic Components Cache

120

4 Exotic Components for Expertise or Re-rolling

Reconstructed Caches

180

1 Random Blueprint (Named / DZ Exclusive), 1 Named / DZ Exclusive Weapon or Gear

FULL UPDATED VENDOR INVENTORY, DZ SOUTH VENDORS:

Item

Price \[DZC]

Contains

Prototype Core Cache

125

1 Prototype Core

Prototype Cache

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