

The First Descendant is a third-person looter shooter powered by Unreal Engine 5. Become a Descendant. Fight for the survival of humanity. Descendants have unique abilities to tackle both solo and co-op missions. Up to 4 players use varied mechanics to defeat giant bosses. BE THE FIRST DESCENDANT!
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Новый магазин с бандлами и скинами, событие Assemble II с мировыми целями, халявная переналадка предков раз в день, улучшения баланса режима Onslaught и ещё 3 события.
Greetings, Descendants!
Here are the details of The First Descendant Patch 1.3.37.
Descendants, please reconnect to the game for smoother gameplay.
■ Patch Date
- 08.06.2026 (Thu) 00:00 PDT
■ Platforms
- Steam, Xbox, PS5
■ Patch Details
Shops

- Added new products.
ㄴ The following products will be available for purchase starting 08.06.2026 (Thu) 00:00 PDT.
Main Category
Sub Category
Product Name
Special Bundle
Limited Bundle
Night of the New Moon Bundle
Themed Skin
Regular Skin
Night of the New Moon Set
Cosmetic Item
Back Attachment
Witch's Staff
ㄴ "Night of the New Moon" is a Common Skin, but has different designs for individual Descendants. Please make sure to check the Descendant's design before you purchase.
Events
(1) Event Challenges
- New Event Challenge "Descendant Rapid Advancement Mission" will begin.
ㄴ Complete Missions during the Event Period and advance even faster with a variety of rewards.
ㄴ Period: After the 08.06.2026 (Thu) patch - 08.19.2026 (Wed) 23:59 PDT
(2) World Event
- A new world co-op event "Assemble Event II" will begin.
ㄴ You can progress "World Co-op Goal" and "Daily Personal Goal" during the period.
ㄴ Achieving the "World Co-op Goal" will add to the Total World Completion.
ㆍ Rewards become available once you reach the set World Completion.
ㄴ Completion of the "Daily Personal Goal" will go toward the "World Completion" and "Personal Contribution."
ㆍ You can progress 1 Personal Goal a day. Rewards become available once you reach the set Personal Contribution.
ㄴ You must click each Completion Reward icon in the Event screen within the "remaining time" to receive the rewards, so don't forget to claim them!
ㄴ There will be a short window of time for Additional Rewards after the World Co-op Goal tally is completed.
ㄴ Period: After the 08.06.2026 (Thu) patch - 08.19.2026 (Wed) 23:59 PDT
ㆍ Check out the Weekly World Co-op Goals, which refresh every week during the event period!
(3) Weekend Ancestors Module Readjustment Discount Event
- Added "Weekend Readjustment Discount" Event.
- During weekends within the Event Period, the amount of "Gold," "Kuiper Shards," and "Superconductive Cooling Units" required for Ancestors Module Readjustment will decrease by 50%.
ㄴ Period: 08.07.2026 (Fri) 00:00 - 08.16.2026 (Sun) 23:59 PDT, from Friday 00:00 until Sunday 23:59 during the period.
(4) Dismantle Ancestors Module Event Shop
- Added "\[Event] Fragment Exchange" Event Shop.
ㄴ Dismantling an Ancestors Module during the Event Period will allow you to acquire 1 "Ancestors Module Fragment."
ㄴ You can access the new Event Shop from NPC BB-On in Albion.
ㆍ Consume "Ancestors Module Fragments" to acquire new Ancestors Modules.
ㄴ Period: After the 08.06.2026 (Thu) patch - 08.19.2026 (Wed) 23:59 PDT
(5) Free Ancestors Module Readjustment Event
- Added the "Today's Readjustment Benefit" Event.
ㄴ You can Readjust an Ancestors Module for free once per day.
ㄴ Period: After the 08.06.2026 (Thu) patch - 08.19.2026 (Wed) 23:59 PDT
Content Improvements
(1) Onslaught Mode
- Improved Arche Parameters in Onslaught Mode
ㄴ Increased the appearance chance of Tier 4 Arche Parameter.
ㄴ Increased the chance of finding higher-tiered Arche Parameters as you progress through the selected Round (1st - 3rd).
ㄴ Excluded some Arche Parameters with low player usage rate in the first option.
ㄴ Modified the icon displayed when activating the mission so the objectives can be more intuitively recognized during the Emergency Mission "Defeat Target Vulgus".
- Balance improvements for Onslaught Mode
ㄴ Onslaught: Stage 1
ㆍ Lowered Monster HP and Shield.
ㆍ Removed some of the Enhanced Effects.
ㆍ Removed "Legion Recovery."
ㆍ Removed "Multi-Phase Shield Drone."
ㆍ Increased Dimensional Energy value from 50 → 100.
ㄴ Onslaught: Stage 2
ㆍ Lowered Monster HP and Shield.
ㄴ Onslaught: Stage 3
ㆍ Lowered Monster HP and Shield.
ㄴ Onslaught: Stage 4
ㆍ Lowered Monster HP and Shield.
ㆍ Removed and modified some of the Enhanced Effects that appear.
ㆍ Removed "Survival Activities."
ㆍ Added "Legion Recovery."
ㆍ Reduced the number of Tyrant Spawns.
ㆍ Max Number of Spawns: 6 → 3
ㆍ Defeating Tyrants increases the target Monster Defeat Count Points.
ㆍ Previous target Monster Defeat Count: 1
ㆍ New target Monster Defeat Count: 35
ㆍ Increased the number of Amorphous Dimension Fragments that can be acquired by defeating Tyrants.
ㆍ Increased from 300 → 450.
ㆍ Removed Moving Battle Section that appears in combat.
ㆍ Added Commander to the second wave.
ㆍ One of the four Commanders will appear randomly.
ㆍ Corrupted Khulan
ㆍ Corrupted Goroth
ㆍ Corrupted Ledras
ㆍ Corrupted Sigvore
ㆍ Added cover in the Third Combat Area.
# Designer's Comments
After analyzing recent data from Onslaught Mode, we found that your Arche Parameter choices have a much heavier impact on the overall gameplay experience than we initially anticipated.
We noticed a trend where some players were abandoning their runs early on, assuming that the rest of the content would be too punishing if they didn't roll their desired Arche Parameters right away.
To alleviate this pressure, we’ve buffed the appearance rates for higher-tier Arche Parameters. We’ve also tweaked the probability structure so that your chances of rolling top-tier parameters increase as you progress deeper into the selection phases. Additionally, we’ve removed some of the least popular Arche Parameters from the starting pool to make your early-game choices feel much more satisfying.
Beyond Arche Parameters, we've heard your feedback that Emergency Mission objectives could be difficult to recognize in the heat of the moment. To fix this, we’ve overhauled the mission activation icons, making your goals much more intuitive and easier to spot at a glance.
We’ve also taken another look at the overall difficulty of the mode.
Across all stages, we’ve toned down monster HP and shields, and tweaked certain enemy buffs to make encounters feel less tedious. For Stage 4 in particular, we’ve removed several frustrating elements that were interrupting the flow of combat, shifting the focus toward making late-game fights more engaging and fun.
Specifically, we've overhauled how Tyrant monsters function. Instead of just throwing crowds of them at you, we've reduced their spawn numbers while massively boosting their kill rewards and objective contribution. Our goal here is to shift the gameplay away from mindlessly hacking through endless swarms, and toward the strategic satisfaction of hunting down and prioritizing high-value targets.
(2) Void Intercept Battle: Extreme
- Balance improvements for Void Intercept Battle: Extreme
ㄴ Lowered HP and Shield of Colossus with Risk Level 0.
ㄴ Changed the HP and Shield increase multiplier for each section to maintain the HP and Shield values of Colossus in Sections 1 to 6.
(3) Bounty Operations
- Balance improvements for Bounty Operations
ㄴ Lowered Monster HP and Shields in the "Resurrected Immortality Obliviant" Mission.
ㄴ Lowered Monster HP in the "Seudo Engulfed by Madness" Mission.
ㄴ Lowered Monster HP in the "Soul Reaper Gruncah" Mission.
ㄴ Lowered Monster HP in the "Plaudia the Gnawing Calamity" Mission.
ㄴ Lowered the Commander HP in the "Hungry Abyss Scarab" Mission.
(4) Miscellaneous
- Removed the Weak Point Damage Adjustment Value of Monsters appearing in Onslaught Mode and Bounty Operations.
# Designer's Comments
Allow us to provide an additional explanation on the adjustment of the Weak Point Damage Adjustment Value of Monsters appearing in Onslaught Mode and Bounty Operations.
This adjustment is separate from the Skill Performance Adjustments for certain Descendants, implemented to improve the overall balance structure of battle content.
At present, The First Descendant applies additional multipliers by content to the Weak Point of Monsters.
This multiplier is stacked on top of Firearms' Weak Point Attacks, creating an excessive gap between weapons that specialize in Weak Point Attacks and those without the effect.
If this is carried over to the Transcendent Weapons that will be added in Season 4, it may intensify an imbalance in player preferences for certain weapon classes.
