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Poppy Playtime

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Chapter 5 - Patch 2 (2/20/2026)

Хотфикс

Коротко

Исправлены крахи при запуске и множество багов: зависания на уровнях, застревания в декорациях, проблемы с загрузкой ассетов и UI. Оптимизирован видеоформат.

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Патч целиком

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

  • Removed left over text from development
  • Adjusted volume for all character jumpscares
  • Updated credits with additional contributors
  • "Recycling & Reclamation" Level:
  • Fixed an issue with asset level unloading before proper load sequence occurs
  • Fixed an issue with light stations failing to change color upon being powered

"Research & Development" Level:

  • Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands
  • Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.

"TESTING" Level:

  • Updated in-game video formats for better performance
  • Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”
  • Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area

"Extreme Aggression Under Stress" Level:

  • Fixed an issue with the projector tutorial occurring too late

"Sweet Street" Level:

  • Fixed an issue where player could get stuck on in-game assets in section 1
  • Fixed an issue where player could get stuck on in-game assets in section 5a
  • Fixed an issue with Objectives UI not behaving properly after “Lily” appears

"The Dollhouse" Level:

  • Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement
  • Fixed an issue with misplaced hand alignment/poses on doors

"Tea Time" Level:

  • Fixed an issue where player could skip key story elements via environment assets
  • Fixed an issue with misplaced hand alignment/poses on doors

"Reanimation" Level:

  • Fixed an issue with Outimals clipping through a door

"The End of the Line" Level:

  • Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence
  • Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype

Minor fixes and adjustments

Thanks!

Mob Entertainment

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