Что изменилось
Chapter 5 - Patch 2 (2/20/2026)
Хотфикс
Коротко
Исправлены крахи при запуске и множество багов: зависания на уровнях, застревания в декорациях, проблемы с загрузкой ассетов и UI. Оптимизирован видеоформат.
Пересказ собран ИИ по тексту патча
Патч целиком
Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.
PATCH NOTES:
- Removed left over text from development
- Adjusted volume for all character jumpscares
- Updated credits with additional contributors
- "Recycling & Reclamation" Level:
- Fixed an issue with asset level unloading before proper load sequence occurs
- Fixed an issue with light stations failing to change color upon being powered
"Research & Development" Level:
- Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands
- Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.
"TESTING" Level:
- Updated in-game video formats for better performance
- Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”
- Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area
"Extreme Aggression Under Stress" Level:
- Fixed an issue with the projector tutorial occurring too late
"Sweet Street" Level:
- Fixed an issue where player could get stuck on in-game assets in section 1
- Fixed an issue where player could get stuck on in-game assets in section 5a
- Fixed an issue with Objectives UI not behaving properly after “Lily” appears
"The Dollhouse" Level:
- Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement
- Fixed an issue with misplaced hand alignment/poses on doors
"Tea Time" Level:
- Fixed an issue where player could skip key story elements via environment assets
- Fixed an issue with misplaced hand alignment/poses on doors
"Reanimation" Level:
- Fixed an issue with Outimals clipping through a door
"The End of the Line" Level:
- Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence
- Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype
Minor fixes and adjustments
Thanks!
Mob Entertainment
