Исправлены баги в навыке Reverb, предметах и врагах: Reverb переработана, Bomber Jacket и Jammer работают корректнее, Мех Кроты вернули скейлинг, и ещё 10+ правок.
Reverb (Skill)
- The first \[4/8] times you use an Instrument each fight, Charge an item 1 second(s)
- The previous version had bugs that could not be easily resolved
Add a Random Note / Piano Encounter
- Made adjustments to the implementation of these to avoid the edge case of it sometimes not spawning anything
- If this runs out of options to spawn, it now falls back to spawning a node that offers Note Skills
Drone Operator (Monster)
- Corrected an issue where this monster's Lightning Butterfly was not changed to Firework Drone
Likit (Encounter)
- Corrected an issue where Likit would spawn higher-tier Treats
- They are now always Bronze
Bomber Jacket
- Corrected an issue where this item's Multicast could be applied to items without a CD
Jammer
- Clarified the Tooltip to indicate that this item's charge reduction effect affects the current charge value
- Inferred or passed at run time charge effects such as Red Button are not impacted as this item modifies the Charge value at start of combat
Jin Chibi
- Corrected an issue where this was incorrectly tagged as Heal
Mech Moles
- Corrected an issue where this item lost its scaling
Panpipes
- Corrected an issue where this was triggering on Haste/Slow item use instead of Haste/Slow triggers
Red Button
- Corrected an issue where this was not affected by Annexian Sabotage's charge reduction aura
Rin Chibi
- Corrected an issue where this was incorrectly tagged as Shield
Runic Daggers
- Corrected an issue where this was missing Multicast and Lifesteal
Smoke Machine
- Corrected an issue with Mossy being permanent
Tour Bus
- Corrected an issue with the Mak's Charge quest ability where it would only Charge 1 item instead of all enchanted items
Wetware
- Corrected an issue where this was buffing all items instead of 1
- Damage Buff \[10/20/30/40]
Wireless Headset
- Corrected an issue where this item would only Haste the item to the left if it was a valid target