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Patch 1.13.0 patch notes
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Добавлена новая мини-кампания «Terrors of the Deep» с тремя миссиями, включая новую карту Spillway с боссом Prophet of Decay, и новое оружие Krourk Mk IIa Cruncher для Огрынов.
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Warband!
Patch 1.13.0 is now being rolled out on all platforms! The ‘Depths of the Damned’ Free Update is releasing later today, at 14:00 CEST. In the meantime, you can check out the patch notes below to read all about the changes, as well as the content coming with the Free Update, such as the new mission, new weapons, and more!
14:00 CEST - Free Update, Depths of the Damned
New Story Mini-Campaign: Terrors of the Deep

This update comes with a brand new Story Mini-Campaign, a series of three missions with a connected narrative, similar to the ‘Battle for Tertium’ campaign or the ‘No Man’s Land’ mini-campaign. The first two missions will be in ‘Consignment Yard’ and ‘Enclavum Baross’, as the Strike Team sets out to aid noble allies of the Inquisition.
The third and final mission will be in ‘Spillway’, a brand new mission releasing with this update. The Strike Team must venture into the depths of the Torrent to aid the Ragged King and investigate the hidden horrors…
New Mission: Spillway

Descend to the depths of the Torrent in the new mission: Spillway. The Ragged King is losing Water Cartel members to something lurking in the warren of sewers beneath the ancient dam. Get down there, clear out the Traitorous Sixth and deal with whatever has made its lair down there.
Read all about it in our previous Feature Highlight, here!
New Boss: The Prophet of Decay

The new Spillway mission has a surprise at the end… get ready to face a brand new boss fight, unique to this level! Who is the source of the corruption festering in the Depths? How will you defeat him?
A terrifyingly powerful Psyker of Nurgle… Are you ready to face the Prophet of Decay?
New Weapons
Read all about the new weapon families and marks coming out with Depths of the Damned here!
Krourk Mk IIa Cruncher

“We're gonna need a bigger bonk, sah”
Overview
An industrial sledgehammer of immense weight and size, this weapon can only be wielded by equally enormous Ogryns.
While each swing is ponderous, it also carries huge stagger, above average cleave potential, and amazing reach.
The moveset of the weapon is straightforward, allowing to chain attacks in a pleasing, destructive rhythm.
Additionally, if the windup of an Heavy or Special attack is maintained for a longer period of time, the weapon will accumulate up to 4 stacks of +10% Melee Strength for the following attack.
This weapon is available to the Ogryn class.
Weapon Special
Pressing the Special input initiates a unique windup animation, raising the Cruncher above the Ogryn’s head and giving access to devastating Strikedown attacks.
If the Special input is released immediately, the weapon will perform a Light 1 or Light 4 attack (depending on the combo chain); if the input is held, the weapon will release an Heavy Special Strikedown attack.
Attacks
- Light 1: Moderately fast, vertical Strikedown attack with good Impact and Damage.
- Chains into Light 2 and Heavy 2, or Light 4 and Special 2.
Light 2: Moderately fast, diagonal Relentless attack with good Impact and Cleave.
- Chains into Light 3 and Heavy 1, or Light 1 and Special 1.
Light 3: Moderately fast, diagonal uppercut Relentless attack with good Impact and Cleave.
- Chains into Light 4 and Heavy 2, or Light 4 and Special 2.
- Also accessed while in a Slide stance.
Light 4: Moderately fast, vertical Strikedown attack with good Impact and Damage.
- Chains into Light 1 and Heavy 1, or Light 1 and Special 1.
Heavy 1: Slow, horizontal Relentless attack with great Cleave and Impact over secondary targets.
- Chains into Light 2 and Heavy 2, or Light 4 and Special 2.
Heavy 2: Slow, horizontal Relentless attack with great Cleave and Impact over secondary targets.
- Chains into Light 3 and Heavy 1, or Light 1 and Special 1.
Push-attack: Fast, horizontal Relentless attack with good Impact and Cleave.
- Chains into Light 2 and Heavy 2, or Light 4 and Special 2.
Special 1: Very slow, vertical Strikedown attack with great Damage and Impact.
- Chains into Light 2 and Heavy 2, or Light 4 and Special 2.
Special 2: Very slow, vertical Strikedown attack with great Damage and Impact.
- Also accessed after a Push.
- Chains into Light 3 and Heavy 1, or Light 1 and Special 1.
Suggested Horde combos
- H1 > H2 > H1 > …
- H1 > L2 > L3 > H2 > …
- Push-attack > L2/H2 > …
- (Slide) > L3 > H2 > …
Suggested Single Target combos
- Sp1 > Sp2 > Sp1 > …
- L1 > (Special) L4 > L1 > …
- (Any) > Sp1/Sp2 > …
- (Any) > (Special) L1/L4 > …
Blessings
- Hammerblow
- +19-25% Impact for 1.5s on Hit. Stacks 5 times.
Execution
- +5-20% Damage Bonus vs Staggered enemies.
All or Nothing: Up to +15-30% Strength, as Stamina depletes. (Note that this version of the Blessing scales for every 12.5% depleted Stamina, instead of 20%.)
Limbsplitter: +17.5-25% Strength on your First Attack every 2 seconds.
Slow and Steady: Recover 15-24% toughness when hitting an enemy with a heavy attack, based on charge time.
Shock & Awe: - 30-60% Enemy Hit Mass for 3s on Kill.
Unstoppable Force: Fully Charged Heavy Attacks ignore Enemy Hit Mass and have +2.5-10% Damage.
Take a Swing: +45-60% Weak Spot Damage for 6 seconds on Pushing Enemies.
Krourk Mk VII Crusher

Overview
This mark of the Crusher family sports the signature high-finesse Push-attack uppercut, and has easy access to looping Strikedown and Relentless attack chains.
The Special activation is more powerful, but also limited by a cooldown.
This weapon is available to the Zealot and Arbites classes, and unlocked from the Crusher weapon family Mastery track.
Weapon Special
The Special action empowers the weapon for a short amount of time, causing the next hit to trigger a shockwave around the point of impact.
This explosion has more damage, impact and range compared to the one from the Indignatus mark, but also enters a cooldown of several seconds before the Special activation can be performed again.
Attacks
- Light 1: Fast, vertical Strikedown attack with good Impact and Damage.
- Chains into Light 2 and Heavy 2.
Light 2: Fast, horizontal Relentless attack with good Impact and Cleave.
- Chains into Light 3 and Heavy 1.
Light 3: Fast, diagonal Relentless attack with good Impact and Cleave, and increased Damage.
- Chains into Light 4 and Heavy 2.
- Also accessed after a Special activation.
Light 4: Fast, diagonal Relentless attack with good Impact and Cleave, and increased Damage.
- Chains into Light 1 and Heavy 1.
Heavy 1: Slow, horizontal Relentless attack with great Cleave and Impact over secondary targets.
- Chains into Light 2 and Heavy 2.
Heavy 2: Slow, diagonal Strikedown attack with great Damage and Impact.
- Chains into Light 3 and Heavy 3.
Heavy 3: Slow, vertical Strikedown attack with great Damage and Impact.
- Chains into Light 2 and Heavy 2.
- Also accessed after a Special activation.
Push-attack: Fast, diagonal uppercut Vanguard attack with good Damage and Cleave, and increased Finesse.
- Chains into Light 4 and Heavy 2.
- Also accessed while in a Slide stance.
Suggested Horde combos
- H1 > L2 > H1 > …
- H1 > L2 > L3 > L4 > H1 > …
- Push-attack / Slide Light attack > L4 > …
- Special activate > L3 > …
Suggested Single Target combos
- L1 > H2 > H3 > H2 > …
- Push-attack / Slide Light attack > H2 > …
- Special activate > H3 > …
Gromm Mk I Battle Maul and Mk V Slab Shield

Overview
This mark of the Battle Maul & Slab Shield family shares the Heavy attacks and Special action, but possesses a unique, Strikedown-oriented Light attacks chain.
This weapon is available to the Ogryn class, and unlocked from the Battle Maul and Slab Shield weapon family Mastery track.
Weapon Special
The Special action plants the Slab Shield in a defensive position, allowing it to block attacks indefinitely while remaining still.
Attacks
- Light 1: Moderately fast, horizontal Relentless attack with good Impact and Cleave.
- Chains into Light 2 and Heavy 2.
Light 2: Moderately fast, uppercut Strikedown attack with good Damage and Impact.
- Chains into Light 3 and Heavy 1.
Light 3: Moderately fast, vertical Strikedown attack with good Damage and Impact.
- Chains into Light 4 and Heavy 2.
Light 4: Moderately fast, diagonal Strikedown attack with good Damage and Impact.
- Chains into Light 1 and Heavy 1.
Heavy 1: Slow, shield Strikedown attack with great Damage and Impact.
- Chains into Light 2 and Heavy 2.
Heavy 2: Slow, shield Relentless attack with great Cleave and Impact over secondary targets.
- Chains into Light 1 and Heavy 1.
Push-attack: Fast, vertical Strikedown attack with good Damage and Impact.
- Chains into Light 2 and Heavy 2.
Suggested Horde combos
- L1/H1 > H2 > L1/H1 > …
Suggested Single Target combos
- H1 > L2 > L3 > L4 > H1 > …
- Push-attack > L2 > …
- H1 > (Block Cancel) > H1 > …
Huntsman’s Shotgun Accatran Mk III
