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Patch 17: FRAUD Changelog

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Добавлен восьмой слой FRAUD и новая трек для Cyber Grind. Множество балансировок оружия, врагов и механик, плюс исправления багов с врагами и частицами.

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Additions:

- Added Layer 8: FRAUD

- Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony

Changes:

- Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam

- Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits

- The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x)

- The standard Piercer Revolver's charge shot can now be split by coins

- Beam attacks now dissipate quickly instead of disappearing suddenly

- Chandeliers no longer drop from explosions (except Knuckleblaster's)

- Increased healing on non-lethal Knuckleblaster hits

- Increased the range, duration and knockback of Knuckleblaster explosions

- Soldiers can no longer block the Malicious Railcannon's explosion

- Direct hits with the Malicious Railcannon will knock down Insurrectionists

- Getting launched by the Alternate Shotgun will stop the player from being knocked back by explosions for a short period of time

- Increased the punchable radius of the Hideous Mass harpoon once it has attached to the player

- Redid Mindflayer's beam sweep calculation

- Added telegraph lines to show Mindflayer's beam sweep's path

- Improved the accuracy of reflections (ie. bouncing off a surface) for projectiles, core ejects and rockets

- Made the cube inside yellow hookpoints stand out more in order to more easily differentiate it from green hookpoints for colorblind players

- Added an alternate version of the VCR OSD font as a fallback for characters the main font is missing

- Updated V2 2nd's thumbnail

- Invincible Enemies cheat no longer also gives player infinite wall jumps

- Updated the enemy enrage effect to be more distinct from blood puppets

- Attaching magnets to Stalkers now makes them walk slower

Fixes:

- Fixed the street after the first arena in P-2 not being loaded in by default, sometimes causing Virtues to end up out of bounds

- Fixed the walls next to the entrance and exit of the first P-2 arena not being tagged correctly, causing hitscan attacks to pass through

- Sliding on walls no longer uses the particle effect of the material the player last stood on instead of the wall's

- Fixed the screen ceilings in some Limbo levels not having the correct environmental hit particle

- Fixed a bug that caused Gabriel's spiral swords to remain in the level indefinitely if the player respawns right as they're about to launch towards them

- Fixed enemy previews on the Spawner Arm being mirrored horizontally

- Fixed the Mannequin projectiles having incorrect light color while being charged

- 0-E's tip of the day now uses the correct SmileOS2.0 red for highlights instead of orange

- Fixed Gabriel getting stuck in a teleport loop if trying to attack the player while they're inside a surface that Gabe can't teleport inside of

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