Что изменилось
Build 42.20.0 Stable Released
Коротко
Построены два новых режима вызова, переработаны области карты, добавлены огромные деревья, улучшена работа транспорта и контроллера. Также исправлена уязвимость безопасности.
Пересказ собран ИИ по тексту патча
Патч целиком

As part of our preparations for the release of Build 42 Stable, we've also released a small security patch for Builds 41 and 42.19.
We'd like to thank Jorge Escabias for responsibly disclosing this vulnerability and bringing it to our attention before it could be exploited. We greatly appreciate the time and effort involved in reporting issues like this, which helps us keep the game secure for everyone.
There is a small chance this change may affect some mods. If you encounter any compatibility issues after the update, we would ask that mod authors please report them in the mod_portal channel on our Discord so we can investigate.
How do I switch back to Build 41?
Right-click PZ in your Steam library.
Select "Properties".
Under "Game Version & Betas" select "legacy41".
B42 Feature List
The patch notes below cover the changes between 42.19 and 42.20. For an overview of the features and additions introduced between Build 41 and Build 42, check out our feature list here. Please note that Build 42 has seen an enormous number of changes throughout development, so this should be considered a highlights overview rather than a complete list.
NEW
- Map Glowup:
- Many area across the map have received a substantial overhaul from the mapping team
- Added a plethora of new tiles, buildings, and locations for these areas and elsewhere
- Implemented performance optimizations surrounding these new areas and features
- Various new room definitions and containers have been added and adjusted across a wide range of locations
Added "Extra Large" Tree Types:
- XL and XXL trees and updated worldgen biomes to include them
- "Wood" loot generated by cutting down trees increased for Extra Large trees
- XL tree overhang can be hidden using right-click when driving or scouting ahead
Challenge Mode Revamp:
- Two New Challenge Modes replace "Cabin in the Woods" in rotation: "28 Minutes Later" and "Top of the World"
- Adjusted spawn coordinates for "Winter is Coming" and "A Really CDDA" challenge modes
- Removed the ability to respawn in "A Really CDDA" challenge
- Challenge Modes menu UI videos and descriptions updated
Updated the Main Menu artwork
- Main menu SFX is temporarily disabled
Added epilepsy warning screen on startup
Removed Unstable warning message from the main menu
Added filter search boxes to the Discovered Recipes and Media UI.
- The UI now also sorts alphabetically with discovered recipes on top
BALANCE
- Increased the amount of meat cuts gained from large animals when using the butcher hook
- Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high
- Increased the max limit for "Zombie count before deletion" Sandbox option from 500 to 5000
- Adjusted WouldInfectionFactor from 1.0 to 2.0 in Extinction mode
- Minor adjustments to the sand biome adjusting sand/dirt/clay balance
CONTROLLER
- Changed gamepad preset default to "Original" which sets running/sprinting bound to buttons
- Added gamepad focus and button rendering support for PrintMedia
- Moved gamepadBinding.lua from /shared to /client to prevent client-side bindings from being overridden on server join
- Added controller support in the trading interface
- Improved campfire interaction reliability when using a controller
- Fixed errors occurring when accessing the vehicle seat menu with controller
- Fixed an issue that could cause random brandishing or interruptions while standing or running with controller
- Fixed a red checkerboard momentarily displaying when swapping between controller types in the config UI
- Fixed the cursor not disabling after casting a fishing rod while using a controller
- Fixed respawning during a challenge on controller giving a stack error
- Fixed a lua crash that could occur when reading a brochure a second time
- Fixed OpenMap button not closing brochures
- Fixed an issue where controller input could cause the Multiplayer server list screen to lose focus and allow unintended menu navigation
- Fixed being unable to interact with crops on controller
MP
- Re-Worked and Re-Enabled anti-cheats
- "antiCheatItem" removed as now server-side
- NoClip and PacketException currently WIP
Improved anti-cheat logging
Added ServerOption "Show coordinates" to show/hide coordinates line on all connected clients
Added ping values for each player in the Players and Users List tabs
Improved load times between pressing "Click to Start" and the player spawning into the world
Improved network performance during vehicle collisions with zombies
Reworked transferring stackable items
- This should significantly reduce the time required to transfer large stacks of items
Added separate trading interfaces for each splitscreen player.
Added a list of all tradable items to the trading interface.
Fixed zombie culling triggering incorrectly, causing severe drops in zombie populations
Fixed an issue where special characters in server names could cause errors or prevent proper server file creation.
Fixed an exploit that allowed item spawning via animal attachment commands.
Fixed an exploit that could allow users to spawn arbitrary items in the world.
Fixed an exploit that allowed arbitrary item spawning via modData
Fixed an exploit that allowed users to gain XP illegitimately
Fixed an exploit that allowed users to manipulate items spawned while foraging
Fixed a map exploit that allowed copying dedicated server map data
Fixed some anti-cheat false positives
Fixed the no-Steam game client not obtaining the public server list if it was unreachable on launch
Fixed zombies desyncing when not visible
Fixed remote zombies appearing out of sync due to incorrect animation timing
Fixed an issue where remote players would immediately appear to land while falling.
Fixed server option HidePlayersBehindYou not correctly applying when disabled
Fixed XP boost provided by skill books not being calculated properly in some cases
Fixed timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack
Fixed a client-side issue causing knocked down players to appear rotated 180 degrees
Fixed "Day/Night Zombie Speed Effect" only affecting zombies in your immediate area
Fixed wet towels not drying
Fixed Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them
Fixed the owner transfer confirmation button tooltip text being incorrect when attempting to transfer ownership to a non-faction member
Fixed the "Create Faction" button tooltip text being incorrect if factions are disabled in server options
Fixed the crafting queue not stopping if required tools break
Fixed antique stoves not affecting core temperature
Fixed an issue where dumbbells could become unusable after interrupting the bicep curls exercise.
Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.
Fixed an issue where local chat was not displayed over characters, radios, or walkie talkies.
Fixed garage doors opening and then immediately closing on the first interaction
Fixed hand craft actions not working
Fixed building animations playing for the wrong player in split-screen co-op
Fixed placing furniture failing for distant locations when the movables cheat is enabled
Fixed an issue where remote players moving while crouched could appear frozen in place.
Fixed map chunks failing to load while the player is driving a vehicle
Fixed an issue where trading could remove items from the wrong player.
Fixed trading interface layout issues when using different font sizes.
Fixed issues with object selection when right-clicking on objects in splitscreen
Fixed characters with "All Thumbs" perk being unable to transfer some items from one container to another
Fixed the player's map visited data not saving after a server restart
Fixed an issue where remote players could appear to vault or jump over low fences when simply walking near corners
Fixed an issue that could cause servers to hang during chunk generation
Fixed the vehicle's trunk taking damage when driving over zombie crawlers
Fixed an issue where remote players could appear frozen while dragging corpses, despite continuing to move normally.
Fixed an issue where corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone
Fixed being unable to bury corpses or drop them into a container while dragging
Fixed players occasionally becoming stuck in Hit Reaction state during PvP interactions.
Fixed a client side exception that could occur when the client fails to create a zombie
Fixed the shoot animation not playing for remote characters when a gun has no bullets
Fixed instances where players could detect the presence of an invisible player (admin) nearby
Fixed hidden shared map symbols reappearing after relogin
Fixed dyed clothes not changing colour for remote players
Fixed being able to overwrite CombatSpeed mid-game
Fixed bomb throwing animation not playing for remote players
Fixed warnings being spammed in console when the player shoots zombies with a shotgun
Fixed a client side exception when the remote player on another chunk renames a container
Fixed an issue where corpses could incorrectly remain visible after being moved into containers.
Fixed the same building showing different loot for different players
Fixed another case of animal skeletons reappearing in the player's inventory after relogin
Fixed killed zombies duplicating after relogin
Fixed notes left by players not being saved correctly
Fixed being unable to perform a medical check in split-screen
Fixed remote players' flashlight appearing to remain active after the battery is empty/removed
Fixed "Enable melee PVP in Factions" also enabling firearm PVP damage
Fixed dice roll and card pick results not showing for other players
Fixed players not gaining Tracking XP when sneaking near wild animals
Fixed not being able to properly disassemble double door gates or garage doors
Fixed dropping a corpse midway through the grab corpse animation on controller freezing the player
Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session
Fixed an error that would occur when queuing two of the same protective gear
Fixed a server-side exception that could occur during dedicated server startup
Fixed a server-side exception that could occur when synchronizing custom light settings
Fixed a case of animals duplicating when picked up
Fixed being unable to pick up fallen zombie hats/glasses
Fixed being unable to pick up items dropped using Disassemble
Fixed chickens in a hutch disappearing after relog
Fixed chickens sometimes disappearing after being placed inside a hutch
Fixed footwear condition not appropriately syncing with the server
Fixed throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable
Fixed player names overlapping when multiple players enter a vehicle
Fixed all players lagging/stuttering when a player builds or interacts with gates
Fixed rare issue where interacting with drying racks could cause world objects to disappear
Fixed the "Dry self" action not consuming all of a towel's remaining value
Fixed world and inventory items disappearing in SP saves after a player gets kicked in MP
